Castor3D 0.16.0
Multiplatform 3D engine
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SceneNodeAnimation binary loader. More...
#include <BinarySceneNodeAnimation.hpp>
Additional Inherited Members | |
Public Member Functions inherited from castor3d::BinaryWriterBase< SceneNodeAnimation > | |
virtual | ~BinaryWriterBase ()=default |
bool | write (SceneNodeAnimation const &obj, castor::BinaryFile &file) |
Writes an object to a file. | |
bool | write (SceneNodeAnimation const &obj, BinaryChunk &chunk) |
To chunk writer function. | |
Protected Member Functions inherited from castor3d::BinaryWriterBase< SceneNodeAnimation > | |
bool | doWriteHeader (BinaryChunk &chunk) const |
Writes the header chunk. | |
bool | doWriteChunk (T const *values, size_t count, ChunkType chunkType, BinaryChunk &chunk) const |
Writes a subchunk value into a chunk. | |
bool | doWriteChunk (T const (&values)[Count], ChunkType chunkType, BinaryChunk &chunk) const |
Writes a subchunk value into a chunk. | |
bool | doWriteChunk (castor::Array< T, Count > const &values, ChunkType chunkType, BinaryChunk &chunk) const |
Writes a subchunk value into a chunk. | |
bool | doWriteChunk (castor::Vector< T > const &values, ChunkType chunkType, BinaryChunk &chunk) const |
Writes a subchunk value into a chunk. | |
bool | doWriteChunk (T const *begin, T const *end, ChunkType chunkType, BinaryChunk &chunk) const |
Writes a subchunk value into a chunk. | |
bool | doWriteChunk (T const &value, ChunkType chunkType, BinaryChunk &chunk) const |
Writes a subchunk value into a chunk. | |
Protected Attributes inherited from castor3d::BinaryWriterBase< SceneNodeAnimation > | |
BinaryChunk | m_chunk |
SceneNodeAnimation binary loader.
Loader binaire de SceneNodeAnimation.