Castor3D 0.16.0
Multiplatform 3D engine
List of all members
castor3d::BinaryWriter< SceneNodeAnimation > Class Reference

SceneNodeAnimation binary loader. More...

#include <BinarySceneNodeAnimation.hpp>

Inheritance diagram for castor3d::BinaryWriter< SceneNodeAnimation >:
Inheritance graph
[legend]
Collaboration diagram for castor3d::BinaryWriter< SceneNodeAnimation >:
Collaboration graph
[legend]

Additional Inherited Members

- Public Member Functions inherited from castor3d::BinaryWriterBase< SceneNodeAnimation >
virtual ~BinaryWriterBase ()=default
 
bool write (SceneNodeAnimation const &obj, castor::BinaryFile &file)
 Writes an object to a file.
 
bool write (SceneNodeAnimation const &obj, BinaryChunk &chunk)
 To chunk writer function.
 
- Protected Member Functions inherited from castor3d::BinaryWriterBase< SceneNodeAnimation >
bool doWriteHeader (BinaryChunk &chunk) const
 Writes the header chunk.
 
bool doWriteChunk (T const *values, size_t count, ChunkType chunkType, BinaryChunk &chunk) const
 Writes a subchunk value into a chunk.
 
bool doWriteChunk (T const (&values)[Count], ChunkType chunkType, BinaryChunk &chunk) const
 Writes a subchunk value into a chunk.
 
bool doWriteChunk (castor::Array< T, Count > const &values, ChunkType chunkType, BinaryChunk &chunk) const
 Writes a subchunk value into a chunk.
 
bool doWriteChunk (castor::Vector< T > const &values, ChunkType chunkType, BinaryChunk &chunk) const
 Writes a subchunk value into a chunk.
 
bool doWriteChunk (T const *begin, T const *end, ChunkType chunkType, BinaryChunk &chunk) const
 Writes a subchunk value into a chunk.
 
bool doWriteChunk (T const &value, ChunkType chunkType, BinaryChunk &chunk) const
 Writes a subchunk value into a chunk.
 
- Protected Attributes inherited from castor3d::BinaryWriterBase< SceneNodeAnimation >
BinaryChunk m_chunk
 

Detailed Description

SceneNodeAnimation binary loader.

Loader binaire de SceneNodeAnimation.


The documentation for this class was generated from the following file: