#include <ComputeParticleSystem.hpp>
◆ currentParticleCount
uint32_t castor3d::ComputeParticleSystem::Configuration::currentParticleCount |
◆ deltaTime
float castor3d::ComputeParticleSystem::Configuration::deltaTime |
◆ emitterPosition
castor::Point3f castor3d::ComputeParticleSystem::Configuration::emitterPosition |
◆ maxParticleCount
uint32_t castor3d::ComputeParticleSystem::Configuration::maxParticleCount |
◆ time
float castor3d::ComputeParticleSystem::Configuration::time |
The documentation for this struct was generated from the following file: