Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::MeshletBoundsTransformingPass, including all inherited members.
MeshletBoundsTransformingPass(crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device) | castor3d::MeshletBoundsTransformingPass | |
registerNode(SubmeshRenderNode const &node, BoundsTransformPipeline const &pipeline) | castor3d::MeshletBoundsTransformingPass | |
unregisterNode(SubmeshRenderNode const &node) | castor3d::MeshletBoundsTransformingPass |