Castor3D 0.16.0
Multiplatform 3D engine
|
#include <MeshletBoundsTransformingPass.hpp>
Public Member Functions | |
MeshletBoundsTransformingPass (crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device) | |
void | registerNode (SubmeshRenderNode const &node, BoundsTransformPipeline const &pipeline) |
void | unregisterNode (SubmeshRenderNode const &node) |
castor3d::MeshletBoundsTransformingPass::MeshletBoundsTransformingPass | ( | crg::FramePass const & | pass, |
crg::GraphContext & | context, | ||
crg::RunnableGraph & | graph, | ||
RenderDevice const & | device ) |
void castor3d::MeshletBoundsTransformingPass::registerNode | ( | SubmeshRenderNode const & | node, |
BoundsTransformPipeline const & | pipeline ) |
void castor3d::MeshletBoundsTransformingPass::unregisterNode | ( | SubmeshRenderNode const & | node | ) |