Castor3D 0.16.0
Multiplatform 3D engine
Public Member Functions | List of all members
castor3d::MeshletBoundsTransformingPass Class Reference

#include <MeshletBoundsTransformingPass.hpp>

Inheritance diagram for castor3d::MeshletBoundsTransformingPass:
Inheritance graph
[legend]
Collaboration diagram for castor3d::MeshletBoundsTransformingPass:
Collaboration graph
[legend]

Public Member Functions

 MeshletBoundsTransformingPass (crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device)
 
void registerNode (SubmeshRenderNode const &node, BoundsTransformPipeline const &pipeline)
 
void unregisterNode (SubmeshRenderNode const &node)
 

Constructor & Destructor Documentation

◆ MeshletBoundsTransformingPass()

castor3d::MeshletBoundsTransformingPass::MeshletBoundsTransformingPass ( crg::FramePass const & pass,
crg::GraphContext & context,
crg::RunnableGraph & graph,
RenderDevice const & device )

Member Function Documentation

◆ registerNode()

void castor3d::MeshletBoundsTransformingPass::registerNode ( SubmeshRenderNode const & node,
BoundsTransformPipeline const & pipeline )

◆ unregisterNode()

void castor3d::MeshletBoundsTransformingPass::unregisterNode ( SubmeshRenderNode const & node)

The documentation for this class was generated from the following file: