#include <SubmeshRenderNode.hpp>
◆ DataType
◆ InstanceType
◆ SubmeshRenderNode() [1/3]
◆ SubmeshRenderNode() [2/3]
◆ ~SubmeshRenderNode()
C3D_API castor3d::SubmeshRenderNode::~SubmeshRenderNode |
( |
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defaultnoexcept |
◆ SubmeshRenderNode() [3/3]
◆ createMeshletDescriptorSet()
C3D_API void castor3d::SubmeshRenderNode::createMeshletDescriptorSet |
( |
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const |
◆ getComponentCombineID()
◆ getFinalBufferOffsets()
◆ getFinalMeshletsBounds()
◆ getGeometryBuffers()
◆ getId()
C3D_API uint32_t castor3d::SubmeshRenderNode::getId |
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const |
◆ getInstanceCount()
C3D_API uint32_t castor3d::SubmeshRenderNode::getInstanceCount |
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const |
◆ getMaterial()
◆ getMeshletDescriptorLayout()
C3D_API ashes::DescriptorSetLayout const * castor3d::SubmeshRenderNode::getMeshletDescriptorLayout |
( |
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const |
◆ getMeshletDescriptorSet()
C3D_API ashes::DescriptorSet const & castor3d::SubmeshRenderNode::getMeshletDescriptorSet |
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const |
◆ getMorphFlags()
◆ getMorphTargets()
◆ getPrimitiveTopology()
C3D_API VkPrimitiveTopology castor3d::SubmeshRenderNode::getPrimitiveTopology |
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const |
◆ getProgramFlags()
◆ getRenderData()
◆ getSceneNode()
◆ getSourceBufferOffsets()
◆ getSourceMeshletsBounds()
◆ isInstanced()
C3D_API bool castor3d::SubmeshRenderNode::isInstanced |
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| ) |
const |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ data
DataType& castor3d::SubmeshRenderNode::data |
◆ instance
◆ mesh
◆ modelData
◆ pass
Pass* castor3d::SubmeshRenderNode::pass |
◆ skeleton
The documentation for this struct was generated from the following file: