Castor3D 0.16.0
Multiplatform 3D engine
Public Member Functions | Protected Types | Protected Attributes | List of all members
castor3d::AnimatedSkeleton Class Reference

#include <AnimatedSkeleton.hpp>

Inheritance diagram for castor3d::AnimatedSkeleton:
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Public Member Functions

C3D_API AnimatedSkeleton (castor::String const &name, Skeleton &skeleton, Mesh &mesh, Geometry &geometry)
 Constructor.
 
C3D_API uint32_t fillBuffer (SkinningTransformsConfiguration *buffer) const
 Fills a buffer with this object's skeleton transforms.
 
C3D_API void update (castor::Milliseconds const &elapsed) override
 Updates the animations of the object, given the time since the last frame.
 
bool isPlayingAnimation () const override
 
SkeletongetSkeleton () const
 
MeshgetMesh () const
 
GeometrygetGeometry () const
 
uint32_t getId () const
 
void setId (uint32_t id)
 
C3D_API AnimatedSkeleton (AnimatedSkeleton &&rhs) noexcept=default
 
C3D_API AnimatedSkeletonoperator= (AnimatedSkeleton &&rhs) noexcept=delete
 
C3D_API AnimatedSkeleton (AnimatedSkeleton const &rhs)=delete
 
C3D_API AnimatedSkeletonoperator= (AnimatedSkeleton const &rhs)=delete
 
C3D_API ~AnimatedSkeleton () noexcept override=default
 
- Public Member Functions inherited from castor3d::AnimatedObject
C3D_API AnimatedObject (AnimationType kind, castor::String const &name)
 Constructor.
 
virtual C3D_API ~AnimatedObject () noexcept=default
 Destructor.
 
C3D_API void addAnimation (castor::String const &name)
 adds the animation to the list
 
C3D_API void startAnimation (castor::String const &name)
 Starts the animation identified by the given name.
 
C3D_API void stopAnimation (castor::String const &name)
 Stops the animation identified by the given name.
 
C3D_API void pauseAnimation (castor::String const &name)
 Pauses the animation identified by the given name.
 
C3D_API void startAllAnimations ()
 Starts all animations.
 
C3D_API void stopAllAnimations ()
 Stops all animations.
 
C3D_API void pauseAllAnimations ()
 Pauses all animations.
 
C3D_API AnimationInstancegetAnimation (castor::String const &name)
 Retrieves an animation.
 
C3D_API AnimatedObject (AnimatedObject &&rhs) noexcept=default
 
C3D_API AnimatedObjectoperator= (AnimatedObject &&rhs) noexcept=default
 
C3D_API AnimatedObject (AnimatedObject const &rhs)=delete
 
C3D_API AnimatedObjectoperator= (AnimatedObject const &rhs)=delete
 
bool hasAnimation (castor::String const &name)
 
AnimationInstancesMap const & getAnimations () const
 
AnimationType getKind () const
 
- Public Member Functions inherited from castor::NamedBaseT< T >
 NamedBaseT (T name) noexcept
 Constructor.
 
T const & getName () const noexcept
 Retrieves the name.
 
void rename (T name) noexcept
 

Protected Types

using InstanceArray = castor::Vector< SkeletonAnimationInstance * >
 

Protected Attributes

Skeletonm_skeleton
 
Meshm_mesh
 
Geometrym_geometry
 
InstanceArray m_playingAnimations
 
uint32_t m_id {}
 
bool m_reinit = true
 
- Protected Attributes inherited from castor3d::AnimatedObject
AnimationInstancesMap m_animations
 
- Protected Attributes inherited from castor::NamedBaseT< T >
m_name
 

Additional Inherited Members

- Public Types inherited from castor3d::AnimatedObject
using AnimationInstancesMap = castor::StringMap< AnimationInstanceUPtr >
 

Member Typedef Documentation

◆ InstanceArray

Constructor & Destructor Documentation

◆ AnimatedSkeleton() [1/3]

C3D_API castor3d::AnimatedSkeleton::AnimatedSkeleton ( AnimatedSkeleton && rhs)
defaultnoexcept

name Copy / Move.

◆ AnimatedSkeleton() [2/3]

C3D_API castor3d::AnimatedSkeleton::AnimatedSkeleton ( AnimatedSkeleton const & rhs)
delete

◆ ~AnimatedSkeleton()

C3D_API castor3d::AnimatedSkeleton::~AnimatedSkeleton ( )
overridedefaultnoexcept

◆ AnimatedSkeleton() [3/3]

C3D_API castor3d::AnimatedSkeleton::AnimatedSkeleton ( castor::String const & name,
Skeleton & skeleton,
Mesh & mesh,
Geometry & geometry )

Constructor.

Parameters
[in]nameThe object name.
[in]skeletonThe skeleton.
[in]meshThe mesh to which the skeleton is bound.
[in]geometryThe geometry instantiating the mesh.

Member Function Documentation

◆ fillBuffer()

C3D_API uint32_t castor3d::AnimatedSkeleton::fillBuffer ( SkinningTransformsConfiguration * buffer) const

Fills a buffer with this object's skeleton transforms.

Parameters
[out]bufferReceives the transforms.

◆ getGeometry()

Geometry & castor3d::AnimatedSkeleton::getGeometry ( ) const
inline

References m_geometry.

◆ getId()

uint32_t castor3d::AnimatedSkeleton::getId ( ) const
inline

References m_id.

◆ getMesh()

Mesh & castor3d::AnimatedSkeleton::getMesh ( ) const
inline

References m_mesh.

◆ getSkeleton()

Skeleton & castor3d::AnimatedSkeleton::getSkeleton ( ) const
inline

References m_skeleton.

◆ isPlayingAnimation()

bool castor3d::AnimatedSkeleton::isPlayingAnimation ( ) const
inlineoverridevirtual
Returns
true if the object is playing an animation.

Implements castor3d::AnimatedObject.

References m_playingAnimations.

◆ operator=() [1/2]

C3D_API AnimatedSkeleton & castor3d::AnimatedSkeleton::operator= ( AnimatedSkeleton && rhs)
deletenoexcept

◆ operator=() [2/2]

C3D_API AnimatedSkeleton & castor3d::AnimatedSkeleton::operator= ( AnimatedSkeleton const & rhs)
delete

◆ setId()

void castor3d::AnimatedSkeleton::setId ( uint32_t id)
inline

References m_id.

◆ update()

C3D_API void castor3d::AnimatedSkeleton::update ( castor::Milliseconds const & elapsed)
overridevirtual

Updates the animations of the object, given the time since the last frame.

Parameters
[in]elapsedTime elapsed since the last frame

Implements castor3d::AnimatedObject.

Member Data Documentation

◆ m_geometry

Geometry& castor3d::AnimatedSkeleton::m_geometry
protected

Referenced by getGeometry().

◆ m_id

uint32_t castor3d::AnimatedSkeleton::m_id {}
protected

Referenced by getId(), and setId().

◆ m_mesh

Mesh& castor3d::AnimatedSkeleton::m_mesh
protected

Referenced by getMesh().

◆ m_playingAnimations

InstanceArray castor3d::AnimatedSkeleton::m_playingAnimations
protected

Referenced by isPlayingAnimation().

◆ m_reinit

bool castor3d::AnimatedSkeleton::m_reinit = true
mutableprotected

◆ m_skeleton

Skeleton& castor3d::AnimatedSkeleton::m_skeleton
protected

Referenced by getSkeleton().


The documentation for this class was generated from the following file: