Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::CulledNodeT< NodeT >, including all inherited members.
CulledNodeT(NodeT const *pnode={}, uint32_t pinstanceCount={}, bool pvisible={}) | castor3d::CulledNodeT< NodeT > | inlineexplicit |
instanceCount | castor3d::CulledNodeT< NodeT > | |
node | castor3d::CulledNodeT< NodeT > | |
visible | castor3d::CulledNodeT< NodeT > |