Castor3D 0.16.0
Multiplatform 3D engine
Public Member Functions | Public Attributes | List of all members
castor3d::CulledNodeT< NodeT > Struct Template Reference

#include <RenderModule.hpp>

Public Member Functions

 CulledNodeT (NodeT const *pnode={}, uint32_t pinstanceCount={}, bool pvisible={})
 

Public Attributes

NodeT const * node
 
uint32_t instanceCount
 
bool visible
 

Constructor & Destructor Documentation

◆ CulledNodeT()

template<typename NodeT >
castor3d::CulledNodeT< NodeT >::CulledNodeT ( NodeT const * pnode = {},
uint32_t pinstanceCount = {},
bool pvisible = {} )
inlineexplicit

Member Data Documentation

◆ instanceCount

template<typename NodeT >
uint32_t castor3d::CulledNodeT< NodeT >::instanceCount

◆ node

template<typename NodeT >
NodeT const* castor3d::CulledNodeT< NodeT >::node

◆ visible

template<typename NodeT >
bool castor3d::CulledNodeT< NodeT >::visible

The documentation for this struct was generated from the following file: