Castor3D 0.16.0
Multiplatform 3D engine
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#include <RenderModule.hpp>
Public Member Functions | |
CulledNodeT (NodeT const *pnode={}, uint32_t pinstanceCount={}, bool pvisible={}) | |
Public Attributes | |
NodeT const * | node |
uint32_t | instanceCount |
bool | visible |
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inlineexplicit |
uint32_t castor3d::CulledNodeT< NodeT >::instanceCount |
NodeT const* castor3d::CulledNodeT< NodeT >::node |
bool castor3d::CulledNodeT< NodeT >::visible |