Castor3D 0.16.0
Multiplatform 3D engine
Classes | Namespaces
SkeletonModule.hpp File Reference

Classes

struct  castor3d::PtrCacheTraitsT< Skeleton, castor::String >
 
struct  castor3d::NodeTransform
 

Namespaces

namespace  castor3d
 

Functions

Frame
 castor3d::CU_DeclareSmartPtr (castor3d, FrameListenerCache, C3D_API)
 

Skeleton

enum class  castor3d::SkeletonNodeType { castor3d::eNode = 0 , castor3d::eBone = 1 , castor3d::eCount , castor3d::eMin = eNode }
 Skeleton node types enumeration. More...
 
using castor3d::SkeletonCacheTraits = PtrCacheTraitsT< Skeleton, castor::String >
 
using castor3d::SkeletonCache
 
using castor3d::SkeletonRes = SkeletonCacheTraits::ElementPtrT
 
using castor3d::SkeletonResPtr = SkeletonCacheTraits::ElementObsT
 
C3D_API castor::String castor3d::getName (SkeletonNodeType value)
 
 castor3d::CU_DeclareSmartPtr (castor3d, BoneNode, C3D_API)
 
 castor3d::CU_DeclareSmartPtr (castor3d, SkeletonNode, C3D_API)
 
 castor3d::CU_DeclareSmartPtr (castor3d, Skeleton, C3D_API)
 
 castor3d::CU_DeclareSmartPtr (castor3d, SkeletonImporter, C3D_API)
 
 castor3d::CU_DeclareSmartPtr (castor3d, SkeletonImporterFactory, C3D_API)
 
 castor3d::CU_DeclareVector (VertexBoneData, VertexBoneData)
 Skinned vertex data array.
 
 castor3d::CU_DeclareVector (SkeletonNodeUPtr, SkeletonNodePtr)
 Bone pointer array.
 
bool castor3d::operator== (NodeTransform const &lhs, NodeTransform const &rhs) noexcept