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enum class | castor3d::SkeletonNodeType { castor3d::eNode = 0
, castor3d::eBone = 1
, castor3d::eCount
, castor3d::eMin = eNode
} |
| Skeleton node types enumeration. More...
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using | castor3d::SkeletonCacheTraits = PtrCacheTraitsT< Skeleton, castor::String > |
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using | castor3d::SkeletonCache |
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using | castor3d::SkeletonRes = SkeletonCacheTraits::ElementPtrT |
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using | castor3d::SkeletonResPtr = SkeletonCacheTraits::ElementObsT |
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C3D_API castor::String | castor3d::getName (SkeletonNodeType value) |
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| castor3d::CU_DeclareSmartPtr (castor3d, BoneNode, C3D_API) |
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| castor3d::CU_DeclareSmartPtr (castor3d, SkeletonNode, C3D_API) |
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| castor3d::CU_DeclareSmartPtr (castor3d, Skeleton, C3D_API) |
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| castor3d::CU_DeclareSmartPtr (castor3d, SkeletonImporter, C3D_API) |
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| castor3d::CU_DeclareSmartPtr (castor3d, SkeletonImporterFactory, C3D_API) |
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| castor3d::CU_DeclareVector (VertexBoneData, VertexBoneData) |
| Skinned vertex data array.
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| castor3d::CU_DeclareVector (SkeletonNodeUPtr, SkeletonNodePtr) |
| Bone pointer array.
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bool | castor3d::operator== (NodeTransform const &lhs, NodeTransform const &rhs) noexcept |
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