| buffer | castor3d::GpuBufferOffsetT< DataT > | |
| chunk | castor3d::GpuBufferOffsetT< DataT > | |
| createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::GpuBufferOffsetT< DataT > | inline |
| createClearableOutputStorageBinding(crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::GpuBufferOffsetT< DataT > | inline |
| createInOutStoragePassBinding(crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::GpuBufferOffsetT< DataT > | inline |
| createInputStoragePassBinding(crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::GpuBufferOffsetT< DataT > | inline |
| createLayoutBinding(uint32_t index, VkShaderStageFlags stages) const | castor3d::GpuBufferOffsetT< DataT > | inline |
| createOutputStoragePassBinding(crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::GpuBufferOffsetT< DataT > | inline |
| createUniformPassBinding(crg::FramePass &pass, uint32_t binding, castor::String const &name) const | castor3d::GpuBufferOffsetT< DataT > | inline |
| getBuffer() const | castor3d::GpuBufferOffsetT< DataT > | inline |
| getBuffer() | castor3d::GpuBufferOffsetT< DataT > | inline |
| getCount() const | castor3d::GpuBufferOffsetT< DataT > | inline |
| getData() | castor3d::GpuBufferOffsetT< DataT > | inline |
| getOffset() const | castor3d::GpuBufferOffsetT< DataT > | inline |
| getPool() const | castor3d::GpuBufferOffsetT< DataT > | inline |
| getPool() | castor3d::GpuBufferOffsetT< DataT > | inline |
| getSize() const | castor3d::GpuBufferOffsetT< DataT > | inline |
| getStorageBinding(uint32_t binding) const | castor3d::GpuBufferOffsetT< DataT > | inline |
| getUniformBinding(uint32_t binding) const | castor3d::GpuBufferOffsetT< DataT > | inline |
| GpuBufferOffsetT() noexcept=default | castor3d::GpuBufferOffsetT< DataT > | |
| markDirty(VkAccessFlags dstAccessFlags, VkPipelineStageFlags dstPipelineFlags) const | castor3d::GpuBufferOffsetT< DataT > | inline |
| markDirty(VkDeviceSize size, VkAccessFlags dstAccessFlags, VkPipelineStageFlags dstPipelineFlags) const | castor3d::GpuBufferOffsetT< DataT > | inline |
| memory | castor3d::GpuBufferOffsetT< DataT > | |
| operator bool() const | castor3d::GpuBufferOffsetT< DataT > | inlineexplicit |
| setPool(GpuBufferBase &pool) | castor3d::GpuBufferOffsetT< DataT > | inline |
| target | castor3d::GpuBufferOffsetT< DataT > | |