Castor3D 0.17.0
Multiplatform 3D engine
castor3d::shader::IblBackgroundModel Member List

This is the complete list of members for castor3d::shader::IblBackgroundModel, including all inherited members.

applyVolume(sdw::Vec2 const fragCoord, sdw::Float const linearDepth, sdw::Vec2 const targetSize, sdw::Vec2 const cameraPlanes, sdw::Vec4 &output)castor3d::shader::BackgroundModelvirtual
BackgroundModel(sdw::ShaderWriter &writer, Utils &utils, VkExtent2D targetSize, bool reflectionSupport, bool refractionSupport, bool iblSupport)castor3d::shader::BackgroundModel
computeDiffuse(sdw::Vec3 const &wsDirection, BlendComponents &components) overridecastor3d::shader::IblBackgroundModelvirtual
computeDiffuseReflection(sdw::Vec3 const &wsNormal) overridecastor3d::shader::IblBackgroundModelvirtual
computeReflection(sdw::Vec3 const &wsNormal, sdw::Vec3 const &wsPosition, sdw::Vec3 const &V, BlendComponents &components, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular)castor3d::shader::BackgroundModelvirtual
computeRefraction(sdw::Vec3 const &wsNormal, sdw::Vec3 const &wsPosition, sdw::Vec3 const &V, BlendComponents &components) overridecastor3d::shader::IblBackgroundModelvirtual
computeSheenReflection(sdw::Vec3 const &wsNormal, sdw::Vec3 const &wsPosition, sdw::Vec3 const &V, sdw::Float const &NdotV, BlendComponents &components, sdw::CombinedImage2DRgba32 const &brdf) overridecastor3d::shader::IblBackgroundModelvirtual
computeSpecularReflection(sdw::Vec3 const &wsNormal, sdw::Vec3 const &wsPosition, sdw::Vec3 const &V, sdw::Float const &roughness) overridecastor3d::shader::IblBackgroundModelvirtual
computeSpecularRefraction(sdw::Vec3 const &fresnel, sdw::Vec3 const &wsNormal, sdw::Vec3 const &wsPosition, sdw::Vec3 const &V, sdw::Float const &NdotV, sdw::Float const &roughness, BlendComponents &components, sdw::CombinedImage2DRgba32 const &brdfMap, DebugOutputCategory const &debugOutput) overridecastor3d::shader::IblBackgroundModelvirtual
create(Engine const &engine, sdw::ShaderWriter &writer, Utils &utils, VkExtent2D targetSize, bool needsForeground, uint32_t &binding, uint32_t set)castor3d::shader::IblBackgroundModelstatic
createModel(Scene const &scene, sdw::ShaderWriter &writer, Utils &utils, VkExtent2D targetSize, bool needsForeground, uint32_t &binding, uint32_t set)castor3d::shader::BackgroundModelstatic
getBrdf(sdw::CombinedImage2DRgba32 const &brdfMap, sdw::Float const &NdotV, sdw::Float const &roughness)castor3d::shader::BackgroundModelstatic
getTargetSize() const noexceptcastor3d::shader::BackgroundModelinline
hasIblSupport() const noexceptcastor3d::shader::BackgroundModelinline
hasReflectionSupport() const noexceptcastor3d::shader::BackgroundModelinline
hasRefractionSupport() const noexceptcastor3d::shader::BackgroundModelinline
IblBackgroundModel(sdw::ShaderWriter &writer, Utils &utils, VkExtent2D targetSize, uint32_t &binding, uint32_t set)castor3d::shader::IblBackgroundModel
m_iblSupportcastor3d::shader::BackgroundModelprotected
m_reflectionSupportcastor3d::shader::BackgroundModelprotected
m_refractionSupportcastor3d::shader::BackgroundModelprotected
m_targetSizecastor3d::shader::BackgroundModelprotected
m_utilscastor3d::shader::BackgroundModelprotected
m_writercastor3d::shader::BackgroundModelprotected
Namecastor3d::shader::IblBackgroundModelstatic
~BackgroundModel()=defaultcastor3d::shader::BackgroundModelvirtual