Castor3D 0.16.0
Multiplatform 3D engine
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#include <Light.hpp>
Public Attributes | |
LightUPtr | ownLight {} |
LightRPtr | light {} |
LightType | lightType { LightType::eCount } |
ShadowConfigUPtr | shadowConfig |
Public Attributes inherited from castor3d::MovableContext | |
SceneContext * | scene {} |
castor::String | name {} |
SceneNodeRPtr | parentNode {} |
LightRPtr castor3d::LightContext::light {} |
LightType castor3d::LightContext::lightType { LightType::eCount } |
LightUPtr castor3d::LightContext::ownLight {} |
ShadowConfigUPtr castor3d::LightContext::shadowConfig |