#include <GlslLight.hpp>
◆ DirectionalLight()
castor3d::shader::DirectionalLight::DirectionalLight |
( |
sdw::ShaderWriter & | writer, |
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ast::expr::ExprPtr | expr, |
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bool | enabled ) |
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inline |
◆ base()
auto castor3d::shader::DirectionalLight::base |
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const |
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inline |
◆ cascadeCount()
auto castor3d::shader::DirectionalLight::cascadeCount |
( |
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const |
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inline |
◆ colour()
auto castor3d::shader::DirectionalLight::colour |
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const |
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inline |
◆ direction()
auto castor3d::shader::DirectionalLight::direction |
( |
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const |
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inline |
◆ intensity()
auto castor3d::shader::DirectionalLight::intensity |
( |
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const |
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inline |
◆ shadowMapIndex()
auto castor3d::shader::DirectionalLight::shadowMapIndex |
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const |
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inline |
The documentation for this struct was generated from the following file: