Castor3D 0.16.0
Multiplatform 3D engine
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#include <PassModule.hpp>
Public Types | |
using | ShaderBufferCreator = castor::Function< ShaderBufferUPtr( RenderDevice const & ) > |
using | ShaderBufferUpdater |
using | ShaderBufferDeclarator |
Public Attributes | |
ShaderBufferCreator | create |
ShaderBufferUpdater | update |
ShaderBufferDeclarator | declare |
using castor3d::SpecificsBuffer::ShaderBufferCreator = castor::Function< ShaderBufferUPtr( RenderDevice const & ) > |
ShaderBufferCreator castor3d::SpecificsBuffer::create |
ShaderBufferDeclarator castor3d::SpecificsBuffer::declare |
ShaderBufferUpdater castor3d::SpecificsBuffer::update |