Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::SceneUbo, including all inherited members.
cpuUpdate(Fog const &fog) | castor3d::SceneUbo | |
cpuUpdate(Scene const &scene) | castor3d::SceneUbo | |
createPassBinding(crg::FramePass &pass, uint32_t binding) const | castor3d::SceneUbo | inline |
createSizedBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &layoutBinding) const | castor3d::SceneUbo | inline |
getDescriptorWrite(uint32_t dstBinding, uint32_t dstArrayElement=0u) const | castor3d::SceneUbo | inline |
getUbo() const | castor3d::SceneUbo | inline |
operator=(SceneUbo const &rhs)=delete | castor3d::SceneUbo | |
operator=(SceneUbo &&rhs) noexcept=delete | castor3d::SceneUbo | |
SceneUbo(SceneUbo const &rhs)=delete | castor3d::SceneUbo | |
SceneUbo(SceneUbo &&rhs) noexcept=default | castor3d::SceneUbo | |
SceneUbo(RenderDevice const &device) | castor3d::SceneUbo | explicit |
~SceneUbo() noexcept | castor3d::SceneUbo |