#include <SceneUbo.hpp>
◆ SceneUbo() [1/3]
◆ SceneUbo() [2/3]
◆ SceneUbo() [3/3]
◆ ~SceneUbo()
C3D_API castor3d::SceneUbo::~SceneUbo |
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noexcept |
◆ cpuUpdate() [1/2]
Updates the UBO from given values.
- Parameters
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[in] | fog | The fog configuration. |
◆ cpuUpdate() [2/2]
Updates the UBO from given values.
- Parameters
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[in] | scene | The rendered scene. |
◆ createPassBinding()
void castor3d::SceneUbo::createPassBinding |
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crg::FramePass & | pass, |
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uint32_t | binding ) const |
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inline |
◆ createSizedBinding()
void castor3d::SceneUbo::createSizedBinding |
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ashes::DescriptorSet & | descriptorSet, |
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VkDescriptorSetLayoutBinding const & | layoutBinding ) const |
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inline |
◆ getDescriptorWrite()
ashes::WriteDescriptorSet castor3d::SceneUbo::getDescriptorWrite |
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uint32_t | dstBinding, |
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uint32_t | dstArrayElement = 0u ) const |
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inline |
◆ getUbo()
◆ operator=() [1/2]
◆ operator=() [2/2]
The documentation for this class was generated from the following file: