Castor3D 0.16.0
Multiplatform 3D engine
castor3d::EnvironmentMapPass Member List

This is the complete list of members for castor3d::EnvironmentMapPass, including all inherited members.

attachTo(SceneNode &node)castor3d::EnvironmentMapPass
EnvironmentMapPass(RenderDevice const &device, EnvironmentMap &environmentMap, SceneNodeUPtr faceNode, uint32_t index, CubeMapFace face, SceneBackground &background)castor3d::EnvironmentMapPass
getLastPass() const noexceptcastor3d::EnvironmentMapPassinline
getName() const noexceptcastor::NamedBaseT< T >inline
getOwner() constcastor::OwnedBy< EnvironmentMap >inline
m_namecastor::NamedBaseT< T >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
OwnedBy(EnvironmentMap &owner)castor::OwnedBy< EnvironmentMap >inlineexplicitprotected
record()castor3d::EnvironmentMapPass
rename(T name) noexceptcastor::NamedBaseT< T >inline
render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue)castor3d::EnvironmentMapPass
update(CpuUpdater &updater)castor3d::EnvironmentMapPass
update(GpuUpdater &updater)castor3d::EnvironmentMapPass
~EnvironmentMapPass() noexceptcastor3d::EnvironmentMapPass