Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::EnvironmentMapPass, including all inherited members.
attachTo(SceneNode &node) | castor3d::EnvironmentMapPass | |
EnvironmentMapPass(RenderDevice const &device, EnvironmentMap &environmentMap, SceneNodeUPtr faceNode, uint32_t index, CubeMapFace face, SceneBackground &background) | castor3d::EnvironmentMapPass | |
getLastPass() const noexcept | castor3d::EnvironmentMapPass | inline |
getName() const noexcept | castor::NamedBaseT< T > | inline |
getOwner() const | castor::OwnedBy< EnvironmentMap > | inline |
m_name | castor::NamedBaseT< T > | protected |
NamedBaseT(T name) noexcept | castor::NamedBaseT< T > | inlineexplicit |
OwnedBy(EnvironmentMap &owner) | castor::OwnedBy< EnvironmentMap > | inlineexplicitprotected |
record() | castor3d::EnvironmentMapPass | |
rename(T name) noexcept | castor::NamedBaseT< T > | inline |
render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue) | castor3d::EnvironmentMapPass | |
update(CpuUpdater &updater) | castor3d::EnvironmentMapPass | |
update(GpuUpdater &updater) | castor3d::EnvironmentMapPass | |
~EnvironmentMapPass() noexcept | castor3d::EnvironmentMapPass |