#include <GlslTextureTransform.hpp>
◆ TextureTransformData()
castor3d::shader::TextureTransformData::TextureTransformData |
( |
sdw::ShaderWriter & | writer, |
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ast::expr::ExprPtr | expr, |
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bool | enabled ) |
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inline |
◆ rotateU()
auto castor3d::shader::TextureTransformData::rotateU |
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const |
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inline |
◆ rotateV()
auto castor3d::shader::TextureTransformData::rotateV |
( |
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const |
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inline |
◆ scale()
auto castor3d::shader::TextureTransformData::scale |
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const |
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inline |
◆ tileSet()
auto castor3d::shader::TextureTransformData::tileSet |
( |
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const |
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inline |
◆ translate()
auto castor3d::shader::TextureTransformData::translate |
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const |
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inline |
The documentation for this struct was generated from the following file: