Castor3D 0.16.0
Multiplatform 3D engine
castor3d::LightPropagationVolumesBase Member List

This is the complete list of members for castor3d::LightPropagationVolumesBase, including all inherited members.

accept(ConfigurationVisitorBase &visitor) constcastor3d::LightPropagationVolumesBase
cleanup() noexceptcastor3d::LightPropagationVolumesBase
getName() const noexceptcastor::NamedBaseT< T >inline
initialise()castor3d::LightPropagationVolumesBase
LightPropagationVolumesBase(crg::ResourcesCache &resources, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResult const &lpvResult, LpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes)castor3d::LightPropagationVolumesBaseprotected
m_namecastor::NamedBaseT< T >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
registerLight(Light *light)castor3d::LightPropagationVolumesBase
rename(T name) noexceptcastor::NamedBaseT< T >inline
render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue)castor3d::LightPropagationVolumesBase
update(CpuUpdater &updater)castor3d::LightPropagationVolumesBase