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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::RsmInterpolatePass, including all inherited members.
accept(ConfigurationVisitorBase &visitor) | castor3d::RsmInterpolatePass | |
getName() const noexcept | castor::NamedBaseT< T > | inline |
getPass() const | castor3d::RsmInterpolatePass | inline |
m_name | castor::NamedBaseT< T > | protected |
NamedBaseT(T name) noexcept | castor::NamedBaseT< T > | inlineexplicit |
rename(T name) noexcept | castor::NamedBaseT< T > | inline |
RsmInterpolatePass(crg::FrameGraph &graph, crg::FramePass const &previousPass, RenderDevice const &device, LightType lightType, ShadowBuffer const &shadowBuffer, VkExtent3D const &size, CameraUbo const &cameraUbo, crg::ImageViewId const &depthObj, crg::ImageViewId const &nmlOcc, ShadowMapResult const &smResult, RsmConfigUbo const &rsmConfigUbo, GpuBufferOffsetT< castor::Point4f > const &rsmSamplesSsbo, Texture const &gi, Texture const &nml, Texture const &dst) | castor3d::RsmInterpolatePass |