Castor3D 0.17.0
Multiplatform 3D engine
castor3d::RsmInterpolatePass Member List

This is the complete list of members for castor3d::RsmInterpolatePass, including all inherited members.

accept(ConfigurationVisitorBase &visitor)castor3d::RsmInterpolatePass
getName() const noexceptcastor::NamedBaseT< T >inline
getPass() constcastor3d::RsmInterpolatePassinline
m_namecastor::NamedBaseT< T >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
rename(T name) noexceptcastor::NamedBaseT< T >inline
RsmInterpolatePass(crg::FrameGraph &graph, crg::FramePass const &previousPass, RenderDevice const &device, LightType lightType, ShadowBuffer const &shadowBuffer, VkExtent3D const &size, CameraUbo const &cameraUbo, crg::ImageViewId const &depthObj, crg::ImageViewId const &nmlOcc, ShadowMapResult const &smResult, RsmConfigUbo const &rsmConfigUbo, GpuBufferOffsetT< castor::Point4f > const &rsmSamplesSsbo, Texture const &gi, Texture const &nml, Texture const &dst)castor3d::RsmInterpolatePass