Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::shader::DebugOutput, including all inherited members.
DebugOutput(DebugConfig &config, castor::String category, sdw::UInt const index, sdw::Vec4 const output, bool enable) | castor3d::shader::DebugOutput | |
DebugOutputCategory | castor3d::shader::DebugOutput | friend |
isEnabled() const | castor3d::shader::DebugOutput | inline |
pushBlock(castor::String category) | castor3d::shader::DebugOutput | |
registerOutput(castor::String category, castor::String name, sdw::Vec4 const value) | castor3d::shader::DebugOutput | |
registerOutput(castor::String category, castor::String name, sdw::Vec3 const value) | castor3d::shader::DebugOutput | |
registerOutput(castor::String category, castor::String name, sdw::Vec2 const value) | castor3d::shader::DebugOutput | |
registerOutput(castor::String category, castor::String name, sdw::Float const value) | castor3d::shader::DebugOutput | |
registerOutput(castor::String name, ValueT const value) | castor3d::shader::DebugOutput | inline |
~DebugOutput() noexcept | castor3d::shader::DebugOutput |