#include <GlslDebugOutput.hpp>
|
C3D_API | DebugOutput (DebugConfig &config, castor::String category, sdw::UInt const index, sdw::Vec4 const output, bool enable) |
|
C3D_API | ~DebugOutput () noexcept |
|
C3D_API void | registerOutput (castor::String category, castor::String name, sdw::Vec4 const value) |
|
C3D_API void | registerOutput (castor::String category, castor::String name, sdw::Vec3 const value) |
|
C3D_API void | registerOutput (castor::String category, castor::String name, sdw::Vec2 const value) |
|
C3D_API void | registerOutput (castor::String category, castor::String name, sdw::Float const value) |
|
C3D_API DebugOutputCategory | pushBlock (castor::String category) |
|
template<typename ValueT > |
void | registerOutput (castor::String name, ValueT const value) |
|
bool | isEnabled () const |
|
◆ DebugOutput()
C3D_API castor3d::shader::DebugOutput::DebugOutput |
( |
DebugConfig & | config, |
|
|
castor::String | category, |
|
|
sdw::UInt const | index, |
|
|
sdw::Vec4 const | output, |
|
|
bool | enable ) |
◆ ~DebugOutput()
C3D_API castor3d::shader::DebugOutput::~DebugOutput |
( |
| ) |
|
|
noexcept |
◆ isEnabled()
bool castor3d::shader::DebugOutput::isEnabled |
( |
| ) |
const |
|
inline |
◆ pushBlock()
◆ registerOutput() [1/5]
◆ registerOutput() [2/5]
◆ registerOutput() [3/5]
◆ registerOutput() [4/5]
◆ registerOutput() [5/5]
template<typename ValueT >
void castor3d::shader::DebugOutput::registerOutput |
( |
castor::String | name, |
|
|
ValueT const | value ) |
|
inline |
◆ DebugOutputCategory
The documentation for this class was generated from the following file: