#include <GlslDebugOutput.hpp>
◆ DebugOutputCategory() [1/3]
◆ DebugOutputCategory() [2/3]
castor3d::shader::DebugOutputCategory::DebugOutputCategory |
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DebugOutput & | debugOutput | ) |
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inlineexplicitnoexcept |
◆ DebugOutputCategory() [3/3]
◆ ~DebugOutputCategory()
castor3d::shader::DebugOutputCategory::~DebugOutputCategory |
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| ) |
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inlinenoexcept |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ registerOutput()
template<typename ValueT >
void castor3d::shader::DebugOutputCategory::registerOutput |
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castor::String | name, |
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ValueT const | value ) |
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inline |
The documentation for this class was generated from the following file: