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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::BackgroundPassBase, including all inherited members.
| BackgroundPassBase(crg::FramePass const &pass, RenderDevice const &device, SceneBackground &background, bool forceVisible) | castor3d::BackgroundPassBase | |
| doIsEnabled() const | castor3d::BackgroundPassBase | protected |
| m_background | castor3d::BackgroundPassBase | protected |
| m_device | castor3d::BackgroundPassBase | protected |
| m_onBackgroundChanged | castor3d::BackgroundPassBase | protected |
| m_viewport | castor3d::BackgroundPassBase | protected |
| update(CpuUpdater &updater) | castor3d::BackgroundPassBase | |
| update(GpuUpdater &updater) | castor3d::BackgroundPassBase | |
| ~BackgroundPassBase() noexcept=default | castor3d::BackgroundPassBase | virtual |