#include <GlslMeshlet.hpp>
◆ Meshlet()
castor3d::shader::Meshlet::Meshlet |
( |
sdw::ShaderWriter & | writer, |
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sdw::expr::ExprPtr | expr, |
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bool | enabled = true ) |
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inline |
◆ indices()
auto castor3d::shader::Meshlet::indices |
( |
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const |
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inline |
◆ meshletIndex()
auto castor3d::shader::Meshlet::meshletIndex |
( |
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const |
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inline |
◆ triangleCount()
auto castor3d::shader::Meshlet::triangleCount |
( |
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const |
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inline |
◆ vertexCount()
auto castor3d::shader::Meshlet::vertexCount |
( |
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const |
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inline |
◆ vertices()
auto castor3d::shader::Meshlet::vertices |
( |
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const |
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inline |
The documentation for this struct was generated from the following file: