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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::TextureAnimationBuffer, including all inherited members.
| addTextureAnimation(AnimatedTexture const &texture) | castor3d::TextureAnimationBuffer | |
| createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::TextureAnimationBuffer | |
| createLayoutBinding(uint32_t binding, VkShaderStageFlags stages=(VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT)) const | castor3d::TextureAnimationBuffer | |
| DataSize | castor3d::TextureAnimationBuffer | static |
| getBinding(uint32_t binding) const | castor3d::TextureAnimationBuffer | |
| getPtr() | castor3d::TextureAnimationBuffer | inline |
| removeTextureAnimation(AnimatedTexture const &texture) noexcept | castor3d::TextureAnimationBuffer | |
| TextureAnimationBuffer(Engine &engine, RenderDevice const &device, uint32_t count) | castor3d::TextureAnimationBuffer | |
| TextureAnimationsData typedef | castor3d::TextureAnimationBuffer | |
| update(UploadData &uploader) | castor3d::TextureAnimationBuffer |