Castor3D 0.16.0
Multiplatform 3D engine
|
#include <SceneNode.hpp>
Public Types | |
using | ElementT = typename CacheT::ElementT |
Public Member Functions | |
void | operator() (ElementT &element) const |
using castor3d::SceneNodeDetacherT< CacheT >::ElementT = typename CacheT::ElementT |
|
inline |