This is the complete list of members for castor3d::Geometry, including all inherited members.
| attachTo(SceneNode &node) | castor3d::MovableObject | virtual |
| detach() | castor3d::MovableObject | |
| Geometry(castor::String const &name, Scene &scene, SceneNode &node, MeshResPtr mesh={}) | castor3d::Geometry | |
| Geometry(castor::String const &name, Scene &scene, MeshResPtr mesh={}) | castor3d::Geometry | |
| getBoundingBox(Submesh const &submesh) const | castor3d::Geometry | |
| getBoundingBox() const | castor3d::Geometry | inline |
| getBoundingSphere(Submesh const &submesh) const | castor3d::Geometry | |
| getBoundingSphere() const | castor3d::Geometry | inline |
| getEngine() const | castor3d::MovableObject | |
| getId(Pass const &pass, Submesh const &submesh) const | castor3d::Geometry | |
| getMaterial(Submesh const &submesh) const | castor3d::Geometry | |
| getMesh() const | castor3d::Geometry | inline |
| getParent() const | castor3d::MovableObject | inline |
| getType() const | castor3d::MovableObject | inline |
| isCulled() const | castor3d::RenderedObject | inline |
| isShadowCaster() const | castor3d::RenderedObject | inline |
| isShadowReceiver() const | castor3d::RenderedObject | inline |
| isVisible() const | castor3d::RenderedObject | inline |
| m_notifyIndex | castor3d::MovableObject | protected |
| m_sceneNode | castor3d::MovableObject | protected |
| m_strNodeName | castor3d::MovableObject | protected |
| m_type | castor3d::MovableObject | protected |
| MovableObject(castor::String const &name, Scene &scene, MovableType type, SceneNode &node) | castor3d::MovableObject | |
| MovableObject(castor::String const &name, Scene &scene, MovableType type) | castor3d::MovableObject | |
| onMaterialChanged | castor3d::Geometry | |
| prepare(uint32_t &nbFaces, uint32_t &nbVertex) | castor3d::Geometry | |
| setBoundingBox(Submesh const &submesh, castor::BoundingBox const &box) | castor3d::Geometry | |
| setCulled(bool value) | castor3d::RenderedObject | inline |
| setId(Pass const &pass, Submesh const &submesh, uint32_t id) | castor3d::Geometry | |
| setMaterial(Submesh &submesh, MaterialRPtr material, bool updateSubmesh=true) | castor3d::Geometry | |
| setMesh(MeshResPtr mesh) | castor3d::Geometry | |
| setShadowCaster(bool value) | castor3d::RenderedObject | inline |
| setShadowReceiver(bool value) | castor3d::RenderedObject | inline |
| setVisible(bool value) | castor3d::RenderedObject | inline |
| updateContainers(SubmeshBoundingBoxList const &boxes) | castor3d::Geometry | |
| ~MovableObject() | castor3d::MovableObject | virtual |