| accept(BackgroundVisitor &visitor) override | castor3d::SkyboxBackground | virtual |
| cleanup(RenderDevice const &device) | castor3d::SceneBackground | |
| DescriptorIdx enum name | castor3d::SceneBackground | |
| getCrossTexturePath() const | castor3d::SkyboxBackground | inline |
| getEquiSize() const | castor3d::SkyboxBackground | inline |
| getEquiTexturePath() const | castor3d::SkyboxBackground | inline |
| getIbl() const | castor3d::SceneBackground | inline |
| getImage() const | castor3d::SceneBackground | inline |
| getSampler() const | castor3d::SceneBackground | inline |
| getScene() const | castor3d::SceneBackground | inline |
| getScene() | castor3d::SceneBackground | inline |
| getTexture() const | castor3d::SceneBackground | inline |
| getTexture() | castor3d::SceneBackground | inline |
| getTextureId() const | castor3d::SceneBackground | inline |
| getType() const | castor3d::SceneBackground | inline |
| getView() const | castor3d::SceneBackground | inline |
| hasIbl() const | castor3d::SceneBackground | inline |
| HdrCfgUboIdx enum value | castor3d::SceneBackground | |
| initialise(RenderDevice const &device) | castor3d::SceneBackground | |
| isHdr() const | castor3d::SceneBackground | inline |
| isInitialised() const | castor3d::SceneBackground | inline |
| isSRGB() const | castor3d::SceneBackground | inline |
| loadBackImage(castor::Path const &folder, castor::Path const &relative) | castor3d::SkyboxBackground | |
| loadBottomImage(castor::Path const &folder, castor::Path const &relative) | castor3d::SkyboxBackground | |
| loadCrossTexture(castor::Path const &folder, castor::Path const &relative) | castor3d::SkyboxBackground | |
| loadEquiTexture(castor::Path const &folder, castor::Path const &relative, uint32_t size) | castor3d::SkyboxBackground | |
| loadFaceImage(castor::Path const &folder, castor::Path const &relative, CubeMapFace face) | castor3d::SkyboxBackground | |
| loadFrontImage(castor::Path const &folder, castor::Path const &relative) | castor3d::SkyboxBackground | |
| loadLeftImage(castor::Path const &folder, castor::Path const &relative) | castor3d::SkyboxBackground | |
| loadRightImage(castor::Path const &folder, castor::Path const &relative) | castor3d::SkyboxBackground | |
| loadTopImage(castor::Path const &folder, castor::Path const &relative) | castor3d::SkyboxBackground | |
| m_hdr | castor3d::SceneBackground | protected |
| m_ibl | castor3d::SceneBackground | protected |
| m_initialised | castor3d::SceneBackground | protected |
| m_sampler | castor3d::SceneBackground | protected |
| m_scene | castor3d::SceneBackground | protected |
| m_srgb | castor3d::SceneBackground | protected |
| m_texture | castor3d::SceneBackground | protected |
| m_textureId | castor3d::SceneBackground | protected |
| m_type | castor3d::SceneBackground | protected |
| MdlMtxUboIdx enum value | castor3d::SceneBackground | |
| MtxUboIdx enum value | castor3d::SceneBackground | |
| notifyChanged() | castor3d::SceneBackground | |
| onChanged | castor3d::SceneBackground | |
| SceneBackground(Engine &engine, Scene &scene, castor::String const &name, BackgroundType type) | castor3d::SceneBackground | explicit |
| SceneUboIdx enum value | castor3d::SceneBackground | |
| setCrossTexture(TextureLayoutSPtr texture) | castor3d::SkyboxBackground | |
| setEquiSize(uint32_t size) | castor3d::SkyboxBackground | |
| setEquiTexture(TextureLayoutSPtr texture, uint32_t size) | castor3d::SkyboxBackground | |
| setFaceTexture(castor::Path const &folder, castor::Path const &relative, CubeMapFace face) | castor3d::SkyboxBackground | |
| setTexture(TextureLayoutSPtr texture) | castor3d::SkyboxBackground | inline |
| SkyboxBackground(Engine &engine, Scene &scene, castor::String const &name=castor::String{}) | castor3d::SkyboxBackground | explicit |
| SkyBoxImgIdx enum value | castor3d::SceneBackground | |
| update(CpuUpdater &updater) const | castor3d::SceneBackground | |
| update(GpuUpdater &updater) const | castor3d::SceneBackground | |
| ~SceneBackground() | castor3d::SceneBackground | virtual |