![]() |
Castor3D 0.12.0
Multiplatform 3D engine
|
#include <Skybox.hpp>


Public Member Functions | |
| C3D_API | SkyboxBackground (Engine &engine, Scene &scene, castor::String const &name=castor::String{}) |
| Constructor. More... | |
| C3D_API void | loadLeftImage (castor::Path const &folder, castor::Path const &relative) |
| Sets the skybox's left face texture. More... | |
| C3D_API void | loadRightImage (castor::Path const &folder, castor::Path const &relative) |
| Sets the skybox's right face texture. More... | |
| C3D_API void | loadTopImage (castor::Path const &folder, castor::Path const &relative) |
| Sets the skybox's top face texture. More... | |
| C3D_API void | loadBottomImage (castor::Path const &folder, castor::Path const &relative) |
| Sets the skybox's bottom face texture. More... | |
| C3D_API void | loadFrontImage (castor::Path const &folder, castor::Path const &relative) |
| Sets the skybox's front face texture. More... | |
| C3D_API void | loadBackImage (castor::Path const &folder, castor::Path const &relative) |
| Sets the skybox's back face texture. More... | |
| C3D_API void | loadFaceImage (castor::Path const &folder, castor::Path const &relative, CubeMapFace face) |
| Sets a skybox's face texture. More... | |
| C3D_API void | setFaceTexture (castor::Path const &folder, castor::Path const &relative, CubeMapFace face) |
| Sets a skybox's face texture. More... | |
| C3D_API void | setEquiTexture (TextureLayoutSPtr texture, uint32_t size) |
| Sets the skybox's equirectangular texture. More... | |
| C3D_API void | loadEquiTexture (castor::Path const &folder, castor::Path const &relative, uint32_t size) |
| Sets the skybox's equirectangular texture. More... | |
| C3D_API void | setEquiSize (uint32_t size) |
| Sets the size of the skybox generated from the equirectangular texture. More... | |
| C3D_API void | loadCrossTexture (castor::Path const &folder, castor::Path const &relative) |
| Sets the skybox's cross texture. More... | |
| C3D_API void | setCrossTexture (TextureLayoutSPtr texture) |
| Sets the skybox's cross texture. More... | |
| C3D_API void | accept (BackgroundVisitor &visitor) override |
| Visitor acceptance function. More... | |
| castor::Path const & | getEquiTexturePath () const |
| castor::Size const & | getEquiSize () const |
| castor::Path const & | getCrossTexturePath () const |
| void | setTexture (TextureLayoutSPtr texture) |
Public Member Functions inherited from castor3d::SceneBackground | |
| C3D_API | SceneBackground (Engine &engine, Scene &scene, castor::String const &name, BackgroundType type) |
| Constructor. More... | |
| virtual C3D_API | ~SceneBackground () |
| Destructor. More... | |
| C3D_API bool | initialise (RenderDevice const &device) |
| Initialisation function. More... | |
| C3D_API void | cleanup (RenderDevice const &device) |
| Cleanup function. More... | |
| C3D_API void | update (CpuUpdater &updater) const |
| Updates the background, CPU side. More... | |
| C3D_API void | update (GpuUpdater &updater) const |
| Updates the background, GPU side. More... | |
| C3D_API void | notifyChanged () |
| Notifies a change to apply on GPU for the background. More... | |
| virtual C3D_API void | accept (BackgroundVisitor &visitor)=0 |
| Visitor acceptance function. More... | |
| Scene const & | getScene () const |
| Scene & | getScene () |
| BackgroundType | getType () const |
| Texture const & | getTextureId () const |
| TextureLayout const & | getTexture () const |
| TextureLayout & | getTexture () |
| ashes::Image const & | getImage () const |
| ashes::ImageView const & | getView () const |
| bool | isHdr () const |
| bool | isSRGB () const |
| bool | hasIbl () const |
| bool | isInitialised () const |
| IblTextures const & | getIbl () const |
| Sampler const & | getSampler () const |
Additional Inherited Members | |
Public Types inherited from castor3d::SceneBackground | |
| enum | DescriptorIdx : uint32_t { MtxUboIdx = 0u , MdlMtxUboIdx = 1u , HdrCfgUboIdx = 2u , SceneUboIdx = 3u , SkyBoxImgIdx = 4u } |
Public Attributes inherited from castor3d::SceneBackground | |
| OnBackgroundChanged | onChanged |
Protected Attributes inherited from castor3d::SceneBackground | |
| Scene & | m_scene |
| BackgroundType | m_type |
| std::atomic_bool | m_initialised { false } |
| bool | m_hdr { true } |
| bool | m_srgb { false } |
| Texture | m_textureId |
| TextureLayoutSPtr | m_texture |
| SamplerResPtr | m_sampler |
| std::unique_ptr< IblTextures > | m_ibl |
|
explicit |
Constructor.
| [in] | engine | The engine. |
| [in] | scene | The parent scene. |
| name | The background name. |
|
overridevirtual |
|
inline |
|
inline |
|
inline |
name Getters.
| C3D_API void castor3d::SkyboxBackground::loadBackImage | ( | castor::Path const & | folder, |
| castor::Path const & | relative | ||
| ) |
Sets the skybox's back face texture.
| [in] | folder | The image folder. |
| [in] | relative | The image file path, relative to folder. |
| C3D_API void castor3d::SkyboxBackground::loadBottomImage | ( | castor::Path const & | folder, |
| castor::Path const & | relative | ||
| ) |
Sets the skybox's bottom face texture.
| [in] | folder | The image folder. |
| [in] | relative | The image file path, relative to folder. |
| C3D_API void castor3d::SkyboxBackground::loadCrossTexture | ( | castor::Path const & | folder, |
| castor::Path const & | relative | ||
| ) |
Sets the skybox's cross texture.
| [in] | folder | The image folder. |
| [in] | relative | The image file path, relative to folder. |
| C3D_API void castor3d::SkyboxBackground::loadEquiTexture | ( | castor::Path const & | folder, |
| castor::Path const & | relative, | ||
| uint32_t | size | ||
| ) |
Sets the skybox's equirectangular texture.
| [in] | folder | The image folder. |
| [in] | relative | The image file path, relative to folder. |
| [in] | size | The wanted skybox dimensions. |
| C3D_API void castor3d::SkyboxBackground::loadFaceImage | ( | castor::Path const & | folder, |
| castor::Path const & | relative, | ||
| CubeMapFace | face | ||
| ) |
Sets a skybox's face texture.
| [in] | folder | The image folder. |
| [in] | relative | The image file path, relative to folder. |
| [in] | face | The face into which the image will be loaded. |
| C3D_API void castor3d::SkyboxBackground::loadFrontImage | ( | castor::Path const & | folder, |
| castor::Path const & | relative | ||
| ) |
Sets the skybox's front face texture.
| [in] | folder | The image folder. |
| [in] | relative | The image file path, relative to folder. |
| C3D_API void castor3d::SkyboxBackground::loadLeftImage | ( | castor::Path const & | folder, |
| castor::Path const & | relative | ||
| ) |
Sets the skybox's left face texture.
| [in] | folder | The image folder. |
| [in] | relative | The image file path, relative to folder. |
| C3D_API void castor3d::SkyboxBackground::loadRightImage | ( | castor::Path const & | folder, |
| castor::Path const & | relative | ||
| ) |
Sets the skybox's right face texture.
| [in] | folder | The image folder. |
| [in] | relative | The image file path, relative to folder. |
| C3D_API void castor3d::SkyboxBackground::loadTopImage | ( | castor::Path const & | folder, |
| castor::Path const & | relative | ||
| ) |
Sets the skybox's top face texture.
| [in] | folder | The image folder. |
| [in] | relative | The image file path, relative to folder. |
| C3D_API void castor3d::SkyboxBackground::setCrossTexture | ( | TextureLayoutSPtr | texture | ) |
Sets the skybox's cross texture.
| [in] | texture | The texture. |
| C3D_API void castor3d::SkyboxBackground::setEquiSize | ( | uint32_t | size | ) |
Sets the size of the skybox generated from the equirectangular texture.
| [in] | size | The wanted skybox dimensions. |
| C3D_API void castor3d::SkyboxBackground::setEquiTexture | ( | TextureLayoutSPtr | texture, |
| uint32_t | size | ||
| ) |
Sets the skybox's equirectangular texture.
| [in] | texture | The texture. |
| [in] | size | The wanted skybox dimensions. |
| C3D_API void castor3d::SkyboxBackground::setFaceTexture | ( | castor::Path const & | folder, |
| castor::Path const & | relative, | ||
| CubeMapFace | face | ||
| ) |
Sets a skybox's face texture.
| [in] | folder | The image folder. |
| [in] | relative | The image file path, relative to folder. |
| [in] | face | The face into which the image will be loaded. |
|
inline |
name Mutators.
References castor3d::SceneBackground::m_texture.