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Castor3D 0.12.0
Multiplatform 3D engine
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#include <Skybox.hpp>
Public Member Functions | |
C3D_API | SkyboxBackground (Engine &engine, Scene &scene, castor::String const &name=castor::String{}) |
Constructor. More... | |
C3D_API void | loadLeftImage (castor::Path const &folder, castor::Path const &relative) |
Sets the skybox's left face texture. More... | |
C3D_API void | loadRightImage (castor::Path const &folder, castor::Path const &relative) |
Sets the skybox's right face texture. More... | |
C3D_API void | loadTopImage (castor::Path const &folder, castor::Path const &relative) |
Sets the skybox's top face texture. More... | |
C3D_API void | loadBottomImage (castor::Path const &folder, castor::Path const &relative) |
Sets the skybox's bottom face texture. More... | |
C3D_API void | loadFrontImage (castor::Path const &folder, castor::Path const &relative) |
Sets the skybox's front face texture. More... | |
C3D_API void | loadBackImage (castor::Path const &folder, castor::Path const &relative) |
Sets the skybox's back face texture. More... | |
C3D_API void | loadFaceImage (castor::Path const &folder, castor::Path const &relative, CubeMapFace face) |
Sets a skybox's face texture. More... | |
C3D_API void | setFaceTexture (castor::Path const &folder, castor::Path const &relative, CubeMapFace face) |
Sets a skybox's face texture. More... | |
C3D_API void | setEquiTexture (TextureLayoutSPtr texture, uint32_t size) |
Sets the skybox's equirectangular texture. More... | |
C3D_API void | loadEquiTexture (castor::Path const &folder, castor::Path const &relative, uint32_t size) |
Sets the skybox's equirectangular texture. More... | |
C3D_API void | setEquiSize (uint32_t size) |
Sets the size of the skybox generated from the equirectangular texture. More... | |
C3D_API void | loadCrossTexture (castor::Path const &folder, castor::Path const &relative) |
Sets the skybox's cross texture. More... | |
C3D_API void | setCrossTexture (TextureLayoutSPtr texture) |
Sets the skybox's cross texture. More... | |
C3D_API void | accept (BackgroundVisitor &visitor) override |
Visitor acceptance function. More... | |
castor::Path const & | getEquiTexturePath () const |
castor::Size const & | getEquiSize () const |
castor::Path const & | getCrossTexturePath () const |
void | setTexture (TextureLayoutSPtr texture) |
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C3D_API | SceneBackground (Engine &engine, Scene &scene, castor::String const &name, BackgroundType type) |
Constructor. More... | |
virtual C3D_API | ~SceneBackground () |
Destructor. More... | |
C3D_API bool | initialise (RenderDevice const &device) |
Initialisation function. More... | |
C3D_API void | cleanup (RenderDevice const &device) |
Cleanup function. More... | |
C3D_API void | update (CpuUpdater &updater) const |
Updates the background, CPU side. More... | |
C3D_API void | update (GpuUpdater &updater) const |
Updates the background, GPU side. More... | |
C3D_API void | notifyChanged () |
Notifies a change to apply on GPU for the background. More... | |
virtual C3D_API void | accept (BackgroundVisitor &visitor)=0 |
Visitor acceptance function. More... | |
Scene const & | getScene () const |
Scene & | getScene () |
BackgroundType | getType () const |
Texture const & | getTextureId () const |
TextureLayout const & | getTexture () const |
TextureLayout & | getTexture () |
ashes::Image const & | getImage () const |
ashes::ImageView const & | getView () const |
bool | isHdr () const |
bool | isSRGB () const |
bool | hasIbl () const |
bool | isInitialised () const |
IblTextures const & | getIbl () const |
Sampler const & | getSampler () const |
Additional Inherited Members | |
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enum | DescriptorIdx : uint32_t { MtxUboIdx = 0u , MdlMtxUboIdx = 1u , HdrCfgUboIdx = 2u , SceneUboIdx = 3u , SkyBoxImgIdx = 4u } |
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OnBackgroundChanged | onChanged |
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Scene & | m_scene |
BackgroundType | m_type |
std::atomic_bool | m_initialised { false } |
bool | m_hdr { true } |
bool | m_srgb { false } |
Texture | m_textureId |
TextureLayoutSPtr | m_texture |
SamplerResPtr | m_sampler |
std::unique_ptr< IblTextures > | m_ibl |
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explicit |
Constructor.
[in] | engine | The engine. |
[in] | scene | The parent scene. |
name | The background name. |
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overridevirtual |
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inline |
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inline |
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inline |
name Getters.
C3D_API void castor3d::SkyboxBackground::loadBackImage | ( | castor::Path const & | folder, |
castor::Path const & | relative | ||
) |
Sets the skybox's back face texture.
[in] | folder | The image folder. |
[in] | relative | The image file path, relative to folder . |
C3D_API void castor3d::SkyboxBackground::loadBottomImage | ( | castor::Path const & | folder, |
castor::Path const & | relative | ||
) |
Sets the skybox's bottom face texture.
[in] | folder | The image folder. |
[in] | relative | The image file path, relative to folder . |
C3D_API void castor3d::SkyboxBackground::loadCrossTexture | ( | castor::Path const & | folder, |
castor::Path const & | relative | ||
) |
Sets the skybox's cross texture.
[in] | folder | The image folder. |
[in] | relative | The image file path, relative to folder . |
C3D_API void castor3d::SkyboxBackground::loadEquiTexture | ( | castor::Path const & | folder, |
castor::Path const & | relative, | ||
uint32_t | size | ||
) |
Sets the skybox's equirectangular texture.
[in] | folder | The image folder. |
[in] | relative | The image file path, relative to folder . |
[in] | size | The wanted skybox dimensions. |
C3D_API void castor3d::SkyboxBackground::loadFaceImage | ( | castor::Path const & | folder, |
castor::Path const & | relative, | ||
CubeMapFace | face | ||
) |
Sets a skybox's face texture.
[in] | folder | The image folder. |
[in] | relative | The image file path, relative to folder . |
[in] | face | The face into which the image will be loaded. |
C3D_API void castor3d::SkyboxBackground::loadFrontImage | ( | castor::Path const & | folder, |
castor::Path const & | relative | ||
) |
Sets the skybox's front face texture.
[in] | folder | The image folder. |
[in] | relative | The image file path, relative to folder . |
C3D_API void castor3d::SkyboxBackground::loadLeftImage | ( | castor::Path const & | folder, |
castor::Path const & | relative | ||
) |
Sets the skybox's left face texture.
[in] | folder | The image folder. |
[in] | relative | The image file path, relative to folder . |
C3D_API void castor3d::SkyboxBackground::loadRightImage | ( | castor::Path const & | folder, |
castor::Path const & | relative | ||
) |
Sets the skybox's right face texture.
[in] | folder | The image folder. |
[in] | relative | The image file path, relative to folder . |
C3D_API void castor3d::SkyboxBackground::loadTopImage | ( | castor::Path const & | folder, |
castor::Path const & | relative | ||
) |
Sets the skybox's top face texture.
[in] | folder | The image folder. |
[in] | relative | The image file path, relative to folder . |
C3D_API void castor3d::SkyboxBackground::setCrossTexture | ( | TextureLayoutSPtr | texture | ) |
Sets the skybox's cross texture.
[in] | texture | The texture. |
C3D_API void castor3d::SkyboxBackground::setEquiSize | ( | uint32_t | size | ) |
Sets the size of the skybox generated from the equirectangular texture.
[in] | size | The wanted skybox dimensions. |
C3D_API void castor3d::SkyboxBackground::setEquiTexture | ( | TextureLayoutSPtr | texture, |
uint32_t | size | ||
) |
Sets the skybox's equirectangular texture.
[in] | texture | The texture. |
[in] | size | The wanted skybox dimensions. |
C3D_API void castor3d::SkyboxBackground::setFaceTexture | ( | castor::Path const & | folder, |
castor::Path const & | relative, | ||
CubeMapFace | face | ||
) |
Sets a skybox's face texture.
[in] | folder | The image folder. |
[in] | relative | The image file path, relative to folder . |
[in] | face | The face into which the image will be loaded. |
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inline |
name Mutators.
References castor3d::SceneBackground::m_texture.