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Castor3D 0.12.0
Multiplatform 3D engine
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#include <SkeletonAnimationInstanceBone.hpp>
Public Member Functions | |
C3D_API | SkeletonAnimationInstanceBone (SkeletonAnimationInstance &animationInstance, SkeletonAnimationBone &animationObject, SkeletonAnimationInstanceObjectPtrArray &allObjects) |
Constructor. More... | |
C3D_API | SkeletonAnimationInstanceBone (SkeletonAnimationInstanceBone &&rhs)=default |
C3D_API SkeletonAnimationInstanceBone & | operator= (SkeletonAnimationInstanceBone &&rhs)=delete |
C3D_API | SkeletonAnimationInstanceBone (SkeletonAnimationInstanceBone const &rhs)=delete |
C3D_API SkeletonAnimationInstanceBone & | operator= (SkeletonAnimationInstanceBone const &rhs)=delete |
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virtual C3D_API | ~SkeletonAnimationInstanceObject ()=default |
Destructor. More... | |
C3D_API void | addChild (SkeletonAnimationInstanceObjectSPtr object) |
Adds a child to this object. More... | |
C3D_API void | update (castor::Matrix4x4f const ¤t) |
Updates the object, applies the transformations. More... | |
castor::Matrix4x4f const & | getFinalTransform () const |
The final object's animations transformation. More... | |
SkeletonAnimationInstanceObjectPtrArray const & | getChildren () const |
SkeletonAnimationObject const & | getObject () const |
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default |
name Copy / Move.
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delete |
C3D_API castor3d::SkeletonAnimationInstanceBone::SkeletonAnimationInstanceBone | ( | SkeletonAnimationInstance & | animationInstance, |
SkeletonAnimationBone & | animationObject, | ||
SkeletonAnimationInstanceObjectPtrArray & | allObjects | ||
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Constructor.
[in] | animationInstance | The parent skeleton animation instance. |
[in] | animationObject | The animation object. |
[out] | allObjects | Receives this object's children. |
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delete |
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delete |