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Castor3D 0.12.0
Multiplatform 3D engine
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#include <SkeletonAnimationInstance.hpp>


Public Member Functions | |
| C3D_API | SkeletonAnimationInstance (AnimatedSkeleton &object, SkeletonAnimation &animation) |
| Constructor. More... | |
| C3D_API SkeletonAnimationInstanceObjectSPtr | getObject (Bone const &bone) const |
| Retrieves an animated bone. More... | |
| C3D_API SkeletonAnimationInstanceObjectSPtr | getObject (castor::String const &name) const |
| Retrieves an animated node. More... | |
| C3D_API SkeletonAnimationInstanceObjectSPtr | getObject (SkeletonAnimationObjectType type, castor::String const &name) const |
| Retrieves an animated object. More... | |
| auto | getObjectsCount () const |
| auto | begin () |
| auto | begin () const |
| auto | end () |
| auto | end () const |
| C3D_API | SkeletonAnimationInstance (SkeletonAnimationInstance &&rhs)=default |
| C3D_API SkeletonAnimationInstance & | operator= (SkeletonAnimationInstance &&rhs)=delete |
| C3D_API | SkeletonAnimationInstance (SkeletonAnimationInstance const &rhs)=delete |
| C3D_API SkeletonAnimationInstance & | operator= (SkeletonAnimationInstance const &rhs)=delete |
Public Member Functions inherited from castor3d::AnimationInstance | |
| C3D_API | AnimationInstance (AnimatedObject &object, Animation &animation) |
| Constructor. More... | |
| virtual C3D_API | ~AnimationInstance ()=default |
| Destructor. More... | |
| C3D_API void | update (castor::Milliseconds const &elapsed) |
| Updates the animation, updates the key frame at the good time index. More... | |
| C3D_API void | play () |
| Plays the animation. More... | |
| C3D_API void | pause () |
| Pauses the animation. More... | |
| C3D_API void | stop () |
| Stops the animation. More... | |
| AnimationState | getState () const |
| float | getScale () const |
| void | setScale (float value) |
| Sets the animation time scale. More... | |
| castor::Milliseconds | getStartingPoint () const |
| void | setStartingPoint (castor::Milliseconds value) |
| Sets the animation stopping point. More... | |
| castor::Milliseconds | getStoppingPoint () const |
| void | setStoppingPoint (castor::Milliseconds value) |
| Sets the animation stopping point. More... | |
| bool | isLooped () const |
| void | setLooped (bool value) |
| Sets the animation loop status. More... | |
| Animation const & | getAnimation () const |
Protected Attributes | |
| SkeletonAnimationInstanceObjectPtrArray | m_toMove |
| SkeletonAnimationInstanceKeyFrameArray | m_keyFrames |
| SkeletonAnimationInstanceKeyFrameArray::iterator | m_curr |
Protected Attributes inherited from castor3d::AnimationInstance | |
| Animation const & | m_animation |
| float | m_scale { 1.0f } |
| bool | m_looped { false } |
| castor::Milliseconds | m_startingPoint { 0 } |
| castor::Milliseconds | m_stoppingPoint { 0 } |
| castor::Milliseconds | m_currentTime { 0 } |
| AnimationState | m_state { AnimationState::eStopped } |
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default |
name Copy / Move.
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delete |
| C3D_API castor3d::SkeletonAnimationInstance::SkeletonAnimationInstance | ( | AnimatedSkeleton & | object, |
| SkeletonAnimation & | animation | ||
| ) |
Constructor.
| [in] | object | The parent AnimatedSkeleton. |
| [in] | animation | The animation. |
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inline |
References m_toMove.
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inline |
References m_toMove.
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inline |
References m_toMove.
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inline |
References m_toMove.
| C3D_API SkeletonAnimationInstanceObjectSPtr castor3d::SkeletonAnimationInstance::getObject | ( | Bone const & | bone | ) | const |
Retrieves an animated bone.
| [in] | bone | The bone. |
| C3D_API SkeletonAnimationInstanceObjectSPtr castor3d::SkeletonAnimationInstance::getObject | ( | castor::String const & | name | ) | const |
Retrieves an animated node.
| [in] | name | The node name. |
| C3D_API SkeletonAnimationInstanceObjectSPtr castor3d::SkeletonAnimationInstance::getObject | ( | SkeletonAnimationObjectType | type, |
| castor::String const & | name | ||
| ) | const |
Retrieves an animated object.
| [in] | type | The object type. |
| [in] | name | The object name. |
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inline |
References m_toMove.
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delete |
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delete |
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protected |
Iterator to the current keyframe (when playing the animation).
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The instance keyframes.
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The moving objects.
Referenced by begin(), end(), and getObjectsCount().