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Castor3D 0.12.0
Multiplatform 3D engine
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#include <MeshModule.hpp>


Public Types | |
| using | ResT = Mesh |
| using | KeyT = castor::String |
| using | TraitsT = ResourceCacheTraitsT< ResT, KeyT > |
| using | Base = castor::ResourceCacheTraitsBaseT< ResT, KeyT, TraitsT > |
| using | ElementT = typename Base::ElementT |
| using | ElementPtrT = typename Base::ElementPtrT |
Static Public Attributes | |
| static C3D_API const castor::String | Name |
Helper structure to specialise a cache behaviour.
| using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::Base = castor::ResourceCacheTraitsBaseT< ResT, KeyT, TraitsT > |
| using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::ElementPtrT = typename Base::ElementPtrT |
| using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::ElementT = typename Base::ElementT |
| using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::KeyT = castor::String |
| using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::ResT = Mesh |
| using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::TraitsT = ResourceCacheTraitsT< ResT, KeyT > |
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