#include <GlslTextureAnimation.hpp>
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| static C3D_API std::unique_ptr< sdw::Struct > | declare (sdw::ShaderWriter &writer) |
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| static C3D_API ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache) |
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◆ TextureAnimData()
| C3D_API castor3d::shader::TextureAnimData::TextureAnimData |
( |
sdw::ShaderWriter & |
writer, |
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ast::expr::ExprPtr |
expr, |
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bool |
enabled |
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) |
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◆ declare()
| static C3D_API std::unique_ptr< sdw::Struct > castor3d::shader::TextureAnimData::declare |
( |
sdw::ShaderWriter & |
writer | ) |
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static |
◆ makeType()
| static C3D_API ast::type::BaseStructPtr castor3d::shader::TextureAnimData::makeType |
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ast::type::TypesCache & |
cache | ) |
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static |
◆ SDW_DeclStructInstance()
◆ TextureAnimations
◆ texRot
| sdw::Vec4 castor3d::shader::TextureAnimData::texRot |
◆ texScl
| sdw::Vec4 castor3d::shader::TextureAnimData::texScl |
◆ texTrn
| sdw::Vec4 castor3d::shader::TextureAnimData::texTrn |
◆ tleSet
| sdw::Vec4 castor3d::shader::TextureAnimData::tleSet |
The documentation for this struct was generated from the following file: