Castor3D 0.12.0
Multiplatform 3D engine
Public Types | Public Member Functions | Static Public Attributes | List of all members
castor3d::LpvLightConfigUbo Class Reference

#include <LpvLightConfigUbo.hpp>

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Public Types

using Configuration = LpvLightConfigUboConfiguration
 

Public Member Functions

C3D_API LpvLightConfigUbo (LpvLightConfigUbo const &rhs)=delete
 
C3D_API LpvLightConfigUbooperator= (LpvLightConfigUbo const &rhs)=delete
 
C3D_API LpvLightConfigUbo (LpvLightConfigUbo &&rhs)=default
 
C3D_API LpvLightConfigUbooperator= (LpvLightConfigUbo &&rhs)=delete
 
C3D_API LpvLightConfigUbo (RenderDevice const &device)
 
C3D_API ~LpvLightConfigUbo ()
 
C3D_API void cpuUpdate (Light const &light, float lpvCellSize, uint32_t faceIndex)
 
C3D_API void cpuUpdate (DirectionalLight const &light, uint32_t cascadeIndex, float lpvCellSize)
 
UniformBufferOffsetT< Configuration > & getUbo ()
 
UniformBufferOffsetT< Configuration > const & getUbo () const
 
void createPassBinding (crg::FramePass &pass, uint32_t binding) const
 
void createSizedBinding (ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &layoutBinding) const
 

Static Public Attributes

static C3D_API const std::string LpvLightConfig
 
static C3D_API const std::string LpvLightData
 

Member Typedef Documentation

◆ Configuration

Constructor & Destructor Documentation

◆ LpvLightConfigUbo() [1/3]

C3D_API castor3d::LpvLightConfigUbo::LpvLightConfigUbo ( LpvLightConfigUbo const &  rhs)
delete

◆ LpvLightConfigUbo() [2/3]

C3D_API castor3d::LpvLightConfigUbo::LpvLightConfigUbo ( LpvLightConfigUbo &&  rhs)
default

◆ LpvLightConfigUbo() [3/3]

C3D_API castor3d::LpvLightConfigUbo::LpvLightConfigUbo ( RenderDevice const &  device)
explicit

◆ ~LpvLightConfigUbo()

C3D_API castor3d::LpvLightConfigUbo::~LpvLightConfigUbo ( )

Member Function Documentation

◆ cpuUpdate() [1/2]

C3D_API void castor3d::LpvLightConfigUbo::cpuUpdate ( DirectionalLight const &  light,
uint32_t  cascadeIndex,
float  lpvCellSize 
)

◆ cpuUpdate() [2/2]

C3D_API void castor3d::LpvLightConfigUbo::cpuUpdate ( Light const &  light,
float  lpvCellSize,
uint32_t  faceIndex 
)

◆ createPassBinding()

void castor3d::LpvLightConfigUbo::createPassBinding ( crg::FramePass &  pass,
uint32_t  binding 
) const
inline

References castor3d::UniformBufferOffsetT< DataT >::createPassBinding().

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◆ createSizedBinding()

void castor3d::LpvLightConfigUbo::createSizedBinding ( ashes::DescriptorSet &  descriptorSet,
VkDescriptorSetLayoutBinding const &  layoutBinding 
) const
inline

References castor3d::UniformBufferOffsetT< DataT >::createSizedBinding().

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◆ getUbo() [1/2]

UniformBufferOffsetT< Configuration > & castor3d::LpvLightConfigUbo::getUbo ( )
inline

◆ getUbo() [2/2]

UniformBufferOffsetT< Configuration > const & castor3d::LpvLightConfigUbo::getUbo ( ) const
inline

◆ operator=() [1/2]

C3D_API LpvLightConfigUbo & castor3d::LpvLightConfigUbo::operator= ( LpvLightConfigUbo &&  rhs)
delete

◆ operator=() [2/2]

C3D_API LpvLightConfigUbo & castor3d::LpvLightConfigUbo::operator= ( LpvLightConfigUbo const &  rhs)
delete

Member Data Documentation

◆ LpvLightConfig

C3D_API const std::string castor3d::LpvLightConfigUbo::LpvLightConfig
static

◆ LpvLightData

C3D_API const std::string castor3d::LpvLightConfigUbo::LpvLightData
static

The documentation for this class was generated from the following file: