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Castor3D 0.12.0
Multiplatform 3D engine
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#include <DirectionalLight.hpp>
Public Types | |
using | Cascade = DirectionalLightCascade |
Public Member Functions | |
C3D_API void | update () override |
Updates the light. More... | |
C3D_API bool | updateShadow (Camera const &sceneCamera) |
Updates the shadow cascades informations. More... | |
castor::Point3f const & | getDirection () const |
float | getSplitDepth (uint32_t cascadeIndex) const |
float | getSplitScale (uint32_t cascadeIndex) const |
castor::Matrix4x4f const & | getProjMatrix (uint32_t cascadeIndex) const |
castor::Matrix4x4f const & | getViewMatrix (uint32_t cascadeIndex) const |
castor::Matrix4x4f const & | getLightSpaceTransform (uint32_t cascadeIndex) const |
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virtual C3D_API | ~LightCategory ()=default |
Destructor. More... | |
virtual C3D_API void | update ()=0 |
Updates the light. More... | |
C3D_API void | fillBuffer (LightBuffer::LightData &data) const |
Puts the light into the given texture. More... | |
C3D_API uint32_t | getVolumetricSteps () const |
C3D_API float | getVolumetricScatteringFactor () const |
C3D_API castor::Point2f const & | getShadowRawOffsets () const |
C3D_API castor::Point2f const & | getShadowPcfOffsets () const |
C3D_API castor::Point2f const & | getShadowVariance () const |
C3D_API ShadowConfig const & | getShadowConfig () const |
C3D_API RsmConfig const & | getRsmConfig () const |
C3D_API LpvConfig const & | getLpvConfig () const |
LightType | getLightType () const |
float | getDiffuseIntensity () const |
float | getSpecularIntensity () const |
castor::Point2f const & | getIntensity () const |
float | getFarPlane () const |
castor::Point3f const & | getColour () const |
Light const & | getLight () const |
castor::BoundingBox const & | getBoundingBox () const |
C3D_API void | setVolumetricSteps (uint32_t value) |
C3D_API void | setVolumetricScatteringFactor (float value) |
C3D_API void | setRawMinOffset (float value) |
C3D_API void | setRawMaxSlopeOffset (float value) |
C3D_API void | setPcfMinOffset (float value) |
C3D_API void | setPcfMaxSlopeOffset (float value) |
C3D_API void | setVsmMaxVariance (float value) |
C3D_API void | setVsmVarianceBias (float value) |
C3D_API void | setColour (castor::Point3f const &value) |
C3D_API void | setIntensity (castor::Point2f const &value) |
C3D_API void | setDiffuseIntensity (float value) |
C3D_API void | setSpecularIntensity (float value) |
Light & | getLight () |
castor::Point3f & | getColour () |
castor::Point2f & | getIntensity () |
Static Public Member Functions | |
static C3D_API LightCategoryUPtr | create (Light &light) |
Creation function, used by Factory. More... | |
Friends | |
class | Scene |
Additional Inherited Members | |
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C3D_API | LightCategory (LightType lightType, Light &light) |
Constructor. More... | |
virtual C3D_API void | updateNode (SceneNode const &node)=0 |
Updates the light source's informations related to the scene node. More... | |
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castor::BoundingBox | m_cubeBox |
float | m_farPlane { 1.0f } |
int32_t | m_shadowMapIndex { -1 } |
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inline |
name Getters.
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overridevirtual |
Updates the light.
Implements castor3d::LightCategory.
Updates the shadow cascades informations.
[in] | sceneCamera | The viewer camera. |
false
if nothing changed.
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friend |