#include <LightBuffer.hpp>
◆ colourIndex
| Float4 castor3d::LightBuffer::LightData::colourIndex |
◆ intensityFarPlane
| Float4 castor3d::LightBuffer::LightData::intensityFarPlane |
◆ shadowsOffsets
| Float4 castor3d::LightBuffer::LightData::shadowsOffsets |
◆ shadowsVariances
| Float4 castor3d::LightBuffer::LightData::shadowsVariances |
◆ specific
| SpecLight castor3d::LightBuffer::LightData::specific |
◆ volumetric
| Float4 castor3d::LightBuffer::LightData::volumetric |
The documentation for this struct was generated from the following file: