#include <LightBuffer.hpp>
◆ attenuation
| Float4 castor3d::LightBuffer::SpecLight::attenuation |
◆ direction
| Float4 castor3d::LightBuffer::SpecLight::direction |
| struct { ... } castor3d::LightBuffer::SpecLight::directional |
◆ directionCount
| Float4 castor3d::LightBuffer::SpecLight::directionCount |
◆ exponentCutOff
| Float4 castor3d::LightBuffer::SpecLight::exponentCutOff |
| struct { ... } castor3d::LightBuffer::SpecLight::point |
◆ position
| Float4 castor3d::LightBuffer::SpecLight::position |
◆ splitDepths
| Float4 castor3d::LightBuffer::SpecLight::splitDepths |
◆ splitScales
| Float4 castor3d::LightBuffer::SpecLight::splitScales |
| struct { ... } castor3d::LightBuffer::SpecLight::spot |
◆ transform
| Float4x4 castor3d::LightBuffer::SpecLight::transform |
◆ transforms
| std::array< Float4x4, 4u > castor3d::LightBuffer::SpecLight::transforms |
The documentation for this union was generated from the following file: