#include <SceneFileParser.hpp>
◆ file
| castor::Path castor3d::SceneFileContext::SceneImportConfig::file |
◆ pitch
| float castor3d::SceneFileContext::SceneImportConfig::pitch { 0.0f } |
◆ prefix
| castor::String castor3d::SceneFileContext::SceneImportConfig::prefix |
◆ rescale
| float castor3d::SceneFileContext::SceneImportConfig::rescale { 1.0f } |
◆ roll
| float castor3d::SceneFileContext::SceneImportConfig::roll { 0.0f } |
◆ textureRemapIt
◆ textureRemaps
◆ yaw
| float castor3d::SceneFileContext::SceneImportConfig::yaw { 0.0f } |
The documentation for this struct was generated from the following file: