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Castor3D 0.12.0
Multiplatform 3D engine
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#include <SceneCuller.hpp>

| DrawCommandsBuffer castor3d::SceneCuller::RenderPassBuffers::billboardIndirectCommands |
| PipelineBufferArray castor3d::SceneCuller::RenderPassBuffers::nodesIds |
| PipelineNodesBuffer castor3d::SceneCuller::RenderPassBuffers::pipelinesNodes |
| SidedNodePipelineMapT< BillboardRenderNode > castor3d::SceneCuller::RenderPassBuffers::sortedBillboards |
| SidedObjectNodePipelineMapT< SubmeshRenderNode > castor3d::SceneCuller::RenderPassBuffers::sortedInstancedSubmeshes |
| SidedNodePipelineMapT< SubmeshRenderNode > castor3d::SceneCuller::RenderPassBuffers::sortedSubmeshes |
| IndexedDrawCommandsBuffer castor3d::SceneCuller::RenderPassBuffers::submeshIdxIndirectCommands |
| DrawCommandsBuffer castor3d::SceneCuller::RenderPassBuffers::submeshNIdxIndirectCommands |