Castor3D 0.12.0
Multiplatform 3D engine
Public Types | Public Member Functions | Public Attributes | List of all members
castor3d::SubmeshRenderNode Struct Reference

#include <SubmeshRenderNode.hpp>

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Public Types

using DataType = Submesh
 
using InstanceType = Geometry
 
using VertexType = InterleavedVertex
 

Public Member Functions

C3D_API SubmeshRenderNode (SubmeshRenderNode const &)=delete
 
C3D_API SubmeshRenderNode (SubmeshRenderNode &&)=default
 
C3D_API SubmeshRenderNodeoperator= (SubmeshRenderNode const &)=delete
 
C3D_API SubmeshRenderNodeoperator= (SubmeshRenderNode &&)=delete
 
C3D_API SubmeshRenderNode (Pass &pass, DataType &data, InstanceType &instance)
 
C3D_API uint32_t getId () const
 
C3D_API uint32_t getInstanceCount () const
 
C3D_API GeometryBuffers const & getGeometryBuffers (ShaderFlags const &shaderFlags, ProgramFlags const &programFlags, Material &material, TextureFlagsArray const &texturesMask, bool forceTexCoords) const
 

Public Attributes

Passpass
 
DataTypedata
 
InstanceTypeinstance
 
AnimatedMeshmesh {}
 
AnimatedSkeletonskeleton {}
 

Member Typedef Documentation

◆ DataType

◆ InstanceType

◆ VertexType

Constructor & Destructor Documentation

◆ SubmeshRenderNode() [1/3]

C3D_API castor3d::SubmeshRenderNode::SubmeshRenderNode ( SubmeshRenderNode const &  )
delete

◆ SubmeshRenderNode() [2/3]

C3D_API castor3d::SubmeshRenderNode::SubmeshRenderNode ( SubmeshRenderNode &&  )
default

◆ SubmeshRenderNode() [3/3]

C3D_API castor3d::SubmeshRenderNode::SubmeshRenderNode ( Pass pass,
DataType data,
InstanceType instance 
)

Member Function Documentation

◆ getGeometryBuffers()

C3D_API GeometryBuffers const & castor3d::SubmeshRenderNode::getGeometryBuffers ( ShaderFlags const &  shaderFlags,
ProgramFlags const &  programFlags,
Material material,
TextureFlagsArray const &  texturesMask,
bool  forceTexCoords 
) const

◆ getId()

C3D_API uint32_t castor3d::SubmeshRenderNode::getId ( ) const

◆ getInstanceCount()

C3D_API uint32_t castor3d::SubmeshRenderNode::getInstanceCount ( ) const

◆ operator=() [1/2]

C3D_API SubmeshRenderNode & castor3d::SubmeshRenderNode::operator= ( SubmeshRenderNode &&  )
delete

◆ operator=() [2/2]

C3D_API SubmeshRenderNode & castor3d::SubmeshRenderNode::operator= ( SubmeshRenderNode const &  )
delete

Member Data Documentation

◆ data

DataType& castor3d::SubmeshRenderNode::data

◆ instance

InstanceType& castor3d::SubmeshRenderNode::instance

◆ mesh

AnimatedMesh* castor3d::SubmeshRenderNode::mesh {}

◆ pass

Pass& castor3d::SubmeshRenderNode::pass

◆ skeleton

AnimatedSkeleton* castor3d::SubmeshRenderNode::skeleton {}

The documentation for this struct was generated from the following file: