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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::IndexMapping, including all inherited members.
| cleanup(RenderDevice const &device) | castor3d::SubmeshComponent | |
| clone(Submesh &submesh) const =0 | castor3d::SubmeshComponent | pure virtual |
| computeNormals(bool reverted=false)=0 | castor3d::IndexMapping | pure virtual |
| gather(ShaderFlags const &shaderFlags, ProgramFlags const &programFlags, MaterialRPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, TextureFlagsArray const &mask, uint32_t ¤tLocation) override | castor3d::IndexMapping | inlinevirtual |
| getComponentsCount() const =0 | castor3d::IndexMapping | pure virtual |
| getCount() const =0 | castor3d::IndexMapping | pure virtual |
| getID() | castor3d::SubmeshComponent | inline |
| getProgramFlags(MaterialRPtr material) const override | castor3d::IndexMapping | inlinevirtual |
| getType() const | castor3d::SubmeshComponent | inline |
| getUsageFlags() const override | castor3d::IndexMapping | inlinevirtual |
| IndexMapping(Submesh &submesh, castor::String const &type, VkBufferUsageFlags bufferUsageFlags) | castor3d::IndexMapping | |
| initialise(RenderDevice const &device) | castor3d::SubmeshComponent | |
| m_staging | castor3d::IndexMapping | protected |
| needsUpdate() | castor3d::SubmeshComponent | inline |
| sortByDistance(castor::Point3f const &cameraPosition)=0 | castor3d::IndexMapping | pure virtual |
| SubmeshComponent(Submesh &submesh, castor::String const &type, uint32_t id) | castor3d::SubmeshComponent | |
| upload() | castor3d::SubmeshComponent | |
| ~SubmeshComponent() noexcept=default | castor3d::SubmeshComponent | virtual |