#include <VertexBoneData.hpp>
◆ VertexBoneData() [1/3]
| C3D_API castor3d::VertexBoneData::VertexBoneData |
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◆ VertexBoneData() [2/3]
◆ VertexBoneData() [3/3]
◆ ~VertexBoneData()
| C3D_API castor3d::VertexBoneData::~VertexBoneData |
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◆ addBoneData()
| C3D_API void castor3d::VertexBoneData::addBoneData |
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uint32_t |
boneId, |
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float |
weight |
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adds bone informations to the vertex
- Parameters
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| [in] | boneId | The bone ID |
| [in] | weight | The bone weight |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ m_ids
| Ids castor3d::VertexBoneData::m_ids |
◆ m_weights
| Weights castor3d::VertexBoneData::m_weights |
The documentation for this struct was generated from the following file: