Castor3D 0.12.0
Multiplatform 3D engine
Public Member Functions | List of all members
castor3d::SkeletonAnimationInstanceNode Class Reference

#include <SkeletonAnimationInstanceNode.hpp>

Inheritance diagram for castor3d::SkeletonAnimationInstanceNode:
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Collaboration diagram for castor3d::SkeletonAnimationInstanceNode:
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Public Member Functions

C3D_API SkeletonAnimationInstanceNode (SkeletonAnimationInstance &animationInstance, SkeletonAnimationNode &animationObject, SkeletonAnimationInstanceObjectPtrArray &allObjects)
 Constructor. More...
 
C3D_API SkeletonAnimationInstanceNode (SkeletonAnimationInstanceNode &&rhs)=default
 
C3D_API SkeletonAnimationInstanceNodeoperator= (SkeletonAnimationInstanceNode &&rhs)=delete
 
C3D_API SkeletonAnimationInstanceNode (SkeletonAnimationInstanceNode const &rhs)=delete
 
C3D_API SkeletonAnimationInstanceNodeoperator= (SkeletonAnimationInstanceNode const &rhs)=delete
 
- Public Member Functions inherited from castor3d::SkeletonAnimationInstanceObject
virtual C3D_API ~SkeletonAnimationInstanceObject ()=default
 Destructor. More...
 
C3D_API void addChild (SkeletonAnimationInstanceObjectSPtr object)
 Adds a child to this object. More...
 
C3D_API void update (castor::Matrix4x4f const &current)
 Updates the object, applies the transformations. More...
 
castor::Matrix4x4f const & getFinalTransform () const
 The final object's animations transformation. More...
 
SkeletonAnimationInstanceObjectPtrArray const & getChildren () const
 
SkeletonAnimationObject const & getObject () const
 

Additional Inherited Members

- Protected Member Functions inherited from castor3d::SkeletonAnimationInstanceObject
C3D_API SkeletonAnimationInstanceObject (SkeletonAnimationInstance &animationInstance, SkeletonAnimationObject &animationObject, SkeletonAnimationInstanceObjectPtrArray &allObjects)
 Constructor. More...
 
C3D_API SkeletonAnimationInstanceObject (SkeletonAnimationInstanceObject &&rhs)=default
 Copy constructor. More...
 
C3D_API SkeletonAnimationInstanceObject (SkeletonAnimationInstanceObject const &rhs)=delete
 
C3D_API SkeletonAnimationInstanceObjectoperator= (SkeletonAnimationInstanceObject const &rhs)=delete
 
C3D_API SkeletonAnimationInstanceObjectoperator= (SkeletonAnimationInstanceObject &&rhs)=delete
 
virtual C3D_API void doApply ()=0
 Updates the object, applies the transformations matrix. More...
 
- Protected Attributes inherited from castor3d::SkeletonAnimationInstanceObject
SkeletonAnimationObjectm_animationObject
 
AnimationKeyFrameArray::const_iterator m_prev
 
AnimationKeyFrameArray::const_iterator m_curr
 
SkeletonAnimationInstanceObjectPtrArray m_children
 
castor::Matrix4x4f m_cumulativeTransform
 
castor::Matrix4x4f m_finalTransform
 

Constructor & Destructor Documentation

◆ SkeletonAnimationInstanceNode() [1/3]

C3D_API castor3d::SkeletonAnimationInstanceNode::SkeletonAnimationInstanceNode ( SkeletonAnimationInstanceNode &&  rhs)
default

name Copy / Move.

◆ SkeletonAnimationInstanceNode() [2/3]

C3D_API castor3d::SkeletonAnimationInstanceNode::SkeletonAnimationInstanceNode ( SkeletonAnimationInstanceNode const &  rhs)
delete

◆ SkeletonAnimationInstanceNode() [3/3]

C3D_API castor3d::SkeletonAnimationInstanceNode::SkeletonAnimationInstanceNode ( SkeletonAnimationInstance animationInstance,
SkeletonAnimationNode animationObject,
SkeletonAnimationInstanceObjectPtrArray &  allObjects 
)

Constructor.

Parameters
[in]animationInstanceThe parent skeleton animation instance.
[in]animationObjectThe animation object.
[out]allObjectsReceives this object's children.

Member Function Documentation

◆ operator=() [1/2]

C3D_API SkeletonAnimationInstanceNode & castor3d::SkeletonAnimationInstanceNode::operator= ( SkeletonAnimationInstanceNode &&  rhs)
delete

◆ operator=() [2/2]

C3D_API SkeletonAnimationInstanceNode & castor3d::SkeletonAnimationInstanceNode::operator= ( SkeletonAnimationInstanceNode const &  rhs)
delete

The documentation for this class was generated from the following file: