Castor3D 0.12.0
Multiplatform 3D engine
Classes | Public Member Functions | Static Public Attributes | List of all members
castor3d::SsaoBlurPass Class Reference

#include <SsaoBlurPass.hpp>

Public Member Functions

C3D_API SsaoBlurPass (crg::FramePassGroup &graph, RenderDevice const &device, ProgressBar *progress, crg::FramePass const &previousPass, castor::String const &prefix, VkExtent2D const &size, SsaoConfig const &config, SsaoConfigUbo &ssaoConfigUbo, GpInfoUbo const &gpInfoUbo, castor::Point2i const &axis, Texture const &input, Texture const &bentInput, Texture const &normals)
 Constructor. More...
 
C3D_API ~SsaoBlurPass ()
 
C3D_API void update (CpuUpdater &updater)
 Updates the render pass, CPU wise. More...
 
C3D_API void accept (bool horizontal, SsaoConfig &config, PipelineVisitorBase &visitor)
 Accepts a visitor. More...
 
Texture const & getResult () const
 
Texture const & getBentResult () const
 
crg::FramePass const & getLastPass () const
 

Static Public Attributes

static VkFormat constexpr ResultFormat = VK_FORMAT_R8G8B8A8_UNORM
 

Constructor & Destructor Documentation

◆ SsaoBlurPass()

C3D_API castor3d::SsaoBlurPass::SsaoBlurPass ( crg::FramePassGroup &  graph,
RenderDevice const &  device,
ProgressBar progress,
crg::FramePass const &  previousPass,
castor::String const &  prefix,
VkExtent2D const &  size,
SsaoConfig const &  config,
SsaoConfigUbo ssaoConfigUbo,
GpInfoUbo const &  gpInfoUbo,
castor::Point2i const &  axis,
Texture const &  input,
Texture const &  bentInput,
Texture const &  normals 
)

Constructor.

Parameters
[in]graphThe render graph.
[in]deviceThe GPU device.
[in]progressThe progress bar.
[in]previousPassThe previous frame pass.
[in]prefixThe pass name's prefix.
[in]sizeThe render area dimensions.
[in]configThe SSAO configuration.
[in]ssaoConfigUboThe SSAO configuration UBO.
[in]gpInfoUboThe GBuffer configuration UBO.
[in]axisThe axis to which the blur applies ({0, 1} for vertical, {1, 0} for horizontal).
[in]inputThe texture to blur.
[in]bentInputThe bent normals texture to blur.
[in]normalsThe normals buffer.

◆ ~SsaoBlurPass()

C3D_API castor3d::SsaoBlurPass::~SsaoBlurPass ( )

Member Function Documentation

◆ accept()

C3D_API void castor3d::SsaoBlurPass::accept ( bool  horizontal,
SsaoConfig config,
PipelineVisitorBase visitor 
)

Accepts a visitor.

Parameters
[in]horizontalTells if the blur is horizontal.
[in]configThe SSAO config.
[in]visitorThe visitor.

◆ getBentResult()

Texture const & castor3d::SsaoBlurPass::getBentResult ( ) const
inline

◆ getLastPass()

crg::FramePass const & castor3d::SsaoBlurPass::getLastPass ( ) const
inline

◆ getResult()

Texture const & castor3d::SsaoBlurPass::getResult ( ) const
inline

name Getters.

◆ update()

C3D_API void castor3d::SsaoBlurPass::update ( CpuUpdater updater)

Updates the render pass, CPU wise.

Parameters
[in,out]updaterThe update data.

Member Data Documentation

◆ ResultFormat

VkFormat constexpr castor3d::SsaoBlurPass::ResultFormat = VK_FORMAT_R8G8B8A8_UNORM
staticconstexpr

The documentation for this class was generated from the following file: