Castor3D 0.12.0
Multiplatform 3D engine
Public Types | Static Public Member Functions | List of all members
castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT > Struct Template Reference

#include <SceneModule.hpp>

Inheritance diagram for castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >:
Inheritance graph
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Public Types

using ElementT = ObjT
 
using ElementKeyT = KeyT
 
using ElementPtrT = std::shared_ptr< ElementT >
 
using ElementObsT = std::weak_ptr< ElementT >
 
using ElementContT = std::unordered_map< KeyT, ElementPtrT >
 
using ElementCacheT = ObjectCacheBaseT< ElementT, KeyT >
 
using ElementInitialiserT = std::function< void(ElementT &) >
 
using ElementCleanerT = std::function< void(ElementT &) >
 
using ElementMergerT = std::function< void(ElementCacheT const &, ElementContT &, ElementPtrT, SceneNodeSPtr, SceneNodeSPtr) >
 
using ElementAttacherT = std::function< void(ElementT &, SceneNode &, SceneNodeSPtr, SceneNodeSPtr, SceneNodeSPtr) >
 
using ElementDetacherT = std::function< void(ElementT &) >
 

Static Public Member Functions

template<typename ... ParametersT>
static ElementPtrT makeElement (ElementCacheT const &cache, ElementKeyT const &key, ParametersT &&... params)
 
static ElementObsT makeElementObs (ElementPtrT const &element)
 
static bool areElementsEqual (ElementObsT const &lhs, ElementObsT const &rhs)
 
static bool areElementsEqual (ElementObsT const &lhs, ElementPtrT const &rhs)
 
static bool areElementsEqual (ElementPtrT const &lhs, ElementObsT const &rhs)
 
static bool areElementsEqual (ElementPtrT const &lhs, ElementPtrT const &rhs)
 
static bool isElementObsNull (ElementObsT const &element)
 

Detailed Description

template<typename ObjT, typename KeyT>
struct castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >

Helper structure to build a castor3d::ObjectCacheTraitsT.

Remarks
Predefines:
  • ElementT: The resource type.
  • ElementPtrT: The resource pointer type.
  • ElementObjT: The resource observer type.
  • ElementContT: The resource container type.
  • ElementCacheT: The resource base cache type.
  • ElementInitialiserT: The prototype of the function use to initialise a resource.
  • ElementCleanerT: The prototype of the function use to cleanup a resource.
  • ElementMergerT: The prototype of the function use to merge a cache element into another cache.
  • ElementAttacherT: The prototype of the function use to attach a cache element to a scene node.
  • ElementDetacherT: The prototype of the function use to detach a cache element from a scene node.
  • static ElementPtrT makeElement( ElementKeyT const &, ParametersT && ... ): The element creation function.
Hence, only remains to define:
  • Name: The element type name.

Member Typedef Documentation

◆ ElementAttacherT

template<typename ObjT , typename KeyT >
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementAttacherT = std::function< void( ElementT & , SceneNode & , SceneNodeSPtr , SceneNodeSPtr , SceneNodeSPtr ) >

◆ ElementCacheT

template<typename ObjT , typename KeyT >
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementCacheT = ObjectCacheBaseT< ElementT, KeyT >

◆ ElementCleanerT

template<typename ObjT , typename KeyT >
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementCleanerT = std::function< void( ElementT & ) >

◆ ElementContT

template<typename ObjT , typename KeyT >
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementContT = std::unordered_map< KeyT, ElementPtrT >

◆ ElementDetacherT

template<typename ObjT , typename KeyT >
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementDetacherT = std::function< void( ElementT & ) >

◆ ElementInitialiserT

template<typename ObjT , typename KeyT >
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementInitialiserT = std::function< void( ElementT & ) >

◆ ElementKeyT

template<typename ObjT , typename KeyT >
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementKeyT = KeyT

◆ ElementMergerT

template<typename ObjT , typename KeyT >
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementMergerT = std::function< void( ElementCacheT const & , ElementContT & , ElementPtrT , SceneNodeSPtr , SceneNodeSPtr ) >

◆ ElementObsT

template<typename ObjT , typename KeyT >
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementObsT = std::weak_ptr< ElementT >

◆ ElementPtrT

template<typename ObjT , typename KeyT >
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementPtrT = std::shared_ptr< ElementT >

◆ ElementT

template<typename ObjT , typename KeyT >
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementT = ObjT

Member Function Documentation

◆ areElementsEqual() [1/4]

template<typename ObjT , typename KeyT >
static bool castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::areElementsEqual ( ElementObsT const &  lhs,
ElementObsT const &  rhs 
)
inlinestatic

◆ areElementsEqual() [2/4]

template<typename ObjT , typename KeyT >
static bool castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::areElementsEqual ( ElementObsT const &  lhs,
ElementPtrT const &  rhs 
)
inlinestatic

◆ areElementsEqual() [3/4]

template<typename ObjT , typename KeyT >
static bool castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::areElementsEqual ( ElementPtrT const &  lhs,
ElementObsT const &  rhs 
)
inlinestatic

◆ areElementsEqual() [4/4]

template<typename ObjT , typename KeyT >
static bool castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::areElementsEqual ( ElementPtrT const &  lhs,
ElementPtrT const &  rhs 
)
inlinestatic

◆ isElementObsNull()

template<typename ObjT , typename KeyT >
static bool castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::isElementObsNull ( ElementObsT const &  element)
inlinestatic

◆ makeElement()

template<typename ObjT , typename KeyT >
template<typename ... ParametersT>
static ElementPtrT castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::makeElement ( ElementCacheT const &  cache,
ElementKeyT const &  key,
ParametersT &&...  params 
)
inlinestatic

◆ makeElementObs()

template<typename ObjT , typename KeyT >
static ElementObsT castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::makeElementObs ( ElementPtrT const &  element)
inlinestatic

The documentation for this struct was generated from the following file: