begin() | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
begin() const | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
Cleanup() | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
Clear() | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
Collection typedef | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | |
Create(Castor::String const &p_name, eMESH_TYPE p_type) | Castor3D::MeshManager | |
Create(Castor::String const &p_name, eMESH_TYPE p_type, UIntArray const &p_arrayFaces) | Castor3D::MeshManager | |
Create(Castor::String const &p_name, eMESH_TYPE p_type, UIntArray const &p_arrayFaces, RealArray const &p_arraySizes) | Castor3D::MeshManager | |
ResourceManager< Castor::String, Mesh >::Create(Castor::String const &p_name, Parameters &&... p_params) | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
end() | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
end() const | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
Find(Castor::String const &p_name) const | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
GetEngine() const | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
GetObjectTypeName() const | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
Has(Castor::String const &p_name) const | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
Insert(Castor::String const &p_name, std::shared_ptr< Mesh > p_element) | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
IsEmpty() | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
Load(Castor::BinaryFile &p_file) | Castor3D::MeshManager | |
lock() const | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
m_elements | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | mutableprotected |
m_renderSystem | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | protected |
Manager(Engine &p_owner) | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inlineprotected |
MeshManager(Engine &p_engine) | Castor3D::MeshManager | |
Remove(Castor::String const &p_name) | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
ResourceManager(Engine &p_owner) | Castor3D::ResourceManager< Castor::String, Mesh > | inlineprotected |
Save(Castor::BinaryFile &p_file) | Castor3D::MeshManager | |
SetRenderSystem(RenderSystem *p_renderSystem) | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
SetRenderSystem() const | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
unlock() const | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inline |
~Manager() | Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | inlineprotected |
~MeshManager() | Castor3D::MeshManager | |
~ResourceManager() | Castor3D::ResourceManager< Castor::String, Mesh > | inlineprotected |