Castor3D  ..
Castor3D::MeshManager Member List

This is the complete list of members for Castor3D::MeshManager, including all inherited members.

begin()Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
begin() constCastor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
Cleanup()Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
Clear()Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
Collection typedefCastor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >
Create(Castor::String const &p_name, eMESH_TYPE p_type)Castor3D::MeshManager
Create(Castor::String const &p_name, eMESH_TYPE p_type, UIntArray const &p_arrayFaces)Castor3D::MeshManager
Create(Castor::String const &p_name, eMESH_TYPE p_type, UIntArray const &p_arrayFaces, RealArray const &p_arraySizes)Castor3D::MeshManager
ResourceManager< Castor::String, Mesh >::Create(Castor::String const &p_name, Parameters &&... p_params)Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
end()Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
end() constCastor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
Find(Castor::String const &p_name) constCastor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
GetEngine() constCastor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
GetObjectTypeName() constCastor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
Has(Castor::String const &p_name) constCastor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
Insert(Castor::String const &p_name, std::shared_ptr< Mesh > p_element)Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
IsEmpty()Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
Load(Castor::BinaryFile &p_file)Castor3D::MeshManager
lock() constCastor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
m_elementsCastor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >mutableprotected
m_renderSystemCastor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >protected
Manager(Engine &p_owner)Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inlineprotected
MeshManager(Engine &p_engine)Castor3D::MeshManager
Remove(Castor::String const &p_name)Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
ResourceManager(Engine &p_owner)Castor3D::ResourceManager< Castor::String, Mesh >inlineprotected
Save(Castor::BinaryFile &p_file)Castor3D::MeshManager
SetRenderSystem(RenderSystem *p_renderSystem)Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
SetRenderSystem() constCastor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
unlock() constCastor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inline
~Manager()Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter >inlineprotected
~MeshManager()Castor3D::MeshManager
~ResourceManager()Castor3D::ResourceManager< Castor::String, Mesh >inlineprotected