Castor3D
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Meshes manager. More...
Public Member Functions | |
C3D_API | MeshManager (Engine &p_engine) |
Constructor. More... | |
C3D_API | ~MeshManager () |
Destructor. More... | |
C3D_API MeshSPtr | Create (Castor::String const &p_name, eMESH_TYPE p_type) |
Creates a mesh with the given informations. More... | |
C3D_API MeshSPtr | Create (Castor::String const &p_name, eMESH_TYPE p_type, UIntArray const &p_arrayFaces) |
Creates a mesh with the given informations. More... | |
C3D_API MeshSPtr | Create (Castor::String const &p_name, eMESH_TYPE p_type, UIntArray const &p_arrayFaces, RealArray const &p_arraySizes) |
Creates a mesh with the given informations. More... | |
C3D_API bool | Save (Castor::BinaryFile &p_file) |
Saves in a file all currently loaded meshes. More... | |
C3D_API bool | Load (Castor::BinaryFile &p_file) |
Loads all meshes contained in the given file. More... | |
Public Member Functions inherited from Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | |
void | Cleanup () |
Sets all the elements to be cleaned up. More... | |
void | Clear () |
Flushes the collection. More... | |
bool | IsEmpty () |
void | Insert (Castor::String const &p_name, std::shared_ptr< Mesh > p_element) |
Removes an object, given a name. More... | |
void | Remove (Castor::String const &p_name) |
Removes an object, given a name. More... | |
void | SetRenderSystem (RenderSystem *p_renderSystem) |
RenderSystem * | SetRenderSystem () const |
Engine * | GetEngine () const |
Castor::String const & | GetObjectTypeName () const |
bool | Has (Castor::String const &p_name) const |
std::shared_ptr< Mesh > | Find (Castor::String const &p_name) const |
Looks for an element with given name. More... | |
void | lock () const |
Locks the collection mutex. More... | |
void | unlock () const |
Unlocks the collection mutex. More... | |
Collection::TObjPtrMapIt | begin () |
Returns an iterator to the first element of the collection. More... | |
Collection::TObjPtrMapConstIt | begin () const |
Returns an constant iterator to the first element of the collection. More... | |
Collection::TObjPtrMapIt | end () |
Returns an iterator to the after last element of the collection. More... | |
Collection::TObjPtrMapConstIt | end () const |
Returns an constant iterator to the after last element of the collection. More... | |
std::shared_ptr< Mesh > | Create (Castor::String const &p_name, Parameters &&... p_params) |
Creates an object. More... | |
Additional Inherited Members | |
Public Types inherited from Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | |
typedef Castor::Collection< Mesh, Castor::String > | Collection |
Protected Member Functions inherited from Castor3D::ResourceManager< Castor::String, Mesh > | |
ResourceManager (Engine &p_owner) | |
Constructor. More... | |
~ResourceManager () | |
Destructor. More... | |
Protected Member Functions inherited from Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | |
Manager (Engine &p_owner) | |
Constructor. More... | |
~Manager () | |
Destructor. More... | |
Protected Attributes inherited from Castor3D::Manager< Castor::String, Mesh, Engine, ResourceManagerEngineGetter > | |
RenderSystem * | m_renderSystem |
The RenderSystem. More... | |
Collection | m_elements |
The elements collection. More... | |
Meshes manager.
C3D_API Castor3D::MeshManager::MeshManager | ( | Engine & | p_engine | ) |
Constructor.
[in] | p_engine | The engine. |
C3D_API Castor3D::MeshManager::~MeshManager | ( | ) |
Destructor.
C3D_API MeshSPtr Castor3D::MeshManager::Create | ( | Castor::String const & | p_name, |
eMESH_TYPE | p_type | ||
) |
Creates a mesh with the given informations.
[in] | p_type | Mesh type. |
[in] | p_name | The wanted name. |
C3D_API MeshSPtr Castor3D::MeshManager::Create | ( | Castor::String const & | p_name, |
eMESH_TYPE | p_type, | ||
UIntArray const & | p_arrayFaces | ||
) |
Creates a mesh with the given informations.
[in] | p_type | Mesh type. |
[in] | p_name | The wanted name. |
[in] | p_arrayFaces | The array of faces (for non custom meshes). |
C3D_API MeshSPtr Castor3D::MeshManager::Create | ( | Castor::String const & | p_name, |
eMESH_TYPE | p_type, | ||
UIntArray const & | p_arrayFaces, | ||
RealArray const & | p_arraySizes | ||
) |
Creates a mesh with the given informations.
[in] | p_type | Mesh type. |
[in] | p_name | The wanted name. |
[in] | p_arrayFaces | The array of faces (for non custom meshes). |
[in] | p_arraySizes | The array of dimensions (for non custom meshes). |
C3D_API bool Castor3D::MeshManager::Load | ( | Castor::BinaryFile & | p_file | ) |
Loads all meshes contained in the given file.
[in] | p_file | The file |
true
if ok C3D_API bool Castor3D::MeshManager::Save | ( | Castor::BinaryFile & | p_file | ) |
Saves in a file all currently loaded meshes.
[out] | p_file | The file |
true
if ok