Castor3D
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Render technique manager. More...
Public Member Functions | |
C3D_API | RenderTechniqueManager (Engine &p_engine) |
Constructor. More... | |
virtual C3D_API | ~RenderTechniqueManager () |
Destructor. More... | |
C3D_API void | Update () |
Updates all techniques. More... | |
C3D_API RenderTechniqueSPtr | Create (Castor::String const &p_name, RenderTarget &p_renderTarget, RenderSystem *p_renderSystem, Parameters const &p_params) |
Creates a RenderTechnique. More... | |
TechniqueFactory const & | GetTechniqueFactory () const |
Retrieves the RenderTechnique factory. More... | |
TechniqueFactory & | GetTechniqueFactory () |
Retrieves the RenderTechnique factory. More... | |
Additional Inherited Members | |
Protected Types inherited from Castor3D::Manager< Castor::String, RenderTechnique, Engine, ResourceManagerEngineGetter > | |
typedef Castor::Collection< RenderTechnique, Castor::String > | Collection |
Protected Member Functions inherited from Castor3D::ResourceManager< Castor::String, RenderTechnique > | |
ResourceManager (Engine &p_owner) | |
Constructor. More... | |
~ResourceManager () | |
Destructor. More... | |
Protected Member Functions inherited from Castor3D::Manager< Castor::String, RenderTechnique, Engine, ResourceManagerEngineGetter > | |
Manager (Engine &p_owner) | |
Constructor. More... | |
~Manager () | |
Destructor. More... | |
void | Cleanup () |
Sets all the elements to be cleaned up. More... | |
void | Clear () |
Flushes the collection. More... | |
bool | IsEmpty () |
void | Insert (Castor::String const &p_name, std::shared_ptr< RenderTechnique > p_element) |
Removes an object, given a name. More... | |
void | Remove (Castor::String const &p_name) |
Removes an object, given a name. More... | |
void | SetRenderSystem (RenderSystem *p_renderSystem) |
RenderSystem * | SetRenderSystem () const |
Engine * | GetEngine () const |
Castor::String const & | GetObjectTypeName () const |
bool | Has (Castor::String const &p_name) const |
std::shared_ptr< RenderTechnique > | Find (Castor::String const &p_name) const |
Looks for an element with given name. More... | |
void | lock () const |
Locks the collection mutex. More... | |
void | unlock () const |
Unlocks the collection mutex. More... | |
Collection::TObjPtrMapIt | begin () |
Returns an iterator to the first element of the collection. More... | |
Collection::TObjPtrMapConstIt | begin () const |
Returns an constant iterator to the first element of the collection. More... | |
Collection::TObjPtrMapIt | end () |
Returns an iterator to the after last element of the collection. More... | |
Collection::TObjPtrMapConstIt | end () const |
Returns an constant iterator to the after last element of the collection. More... | |
std::shared_ptr< RenderTechnique > | Create (Castor::String const &p_name, Parameters &&... p_params) |
Creates an object. More... | |
Protected Attributes inherited from Castor3D::Manager< Castor::String, RenderTechnique, Engine, ResourceManagerEngineGetter > | |
RenderSystem * | m_renderSystem |
The RenderSystem. More... | |
Collection | m_elements |
The elements collection. More... | |
Render technique manager.
C3D_API Castor3D::RenderTechniqueManager::RenderTechniqueManager | ( | Engine & | p_engine | ) |
Constructor.
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virtual |
Destructor.
C3D_API RenderTechniqueSPtr Castor3D::RenderTechniqueManager::Create | ( | Castor::String const & | p_name, |
RenderTarget & | p_renderTarget, | ||
RenderSystem * | p_renderSystem, | ||
Parameters const & | p_params | ||
) |
Creates a RenderTechnique.
[in] | p_name | The technique name. |
[in] | p_renderTarget | The technique render target. |
[in] | p_renderSystem | The render system. |
[in] | p_params | The technique parameters. |
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inline |
Retrieves the RenderTechnique factory.
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inline |
Retrieves the RenderTechnique factory.
C3D_API void Castor3D::RenderTechniqueManager::Update | ( | ) |
Updates all techniques.