begin() | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
begin() const | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
BindLights(ShaderProgram &p_program, FrameVariableBuffer &p_sceneBuffer) | Castor3D::LightManager | |
Cleanup() | Castor3D::LightManager | |
Clear() | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
Collection typedef | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | |
Create(Castor::String const &p_name, SceneNodeSPtr p_parent, eLIGHT_TYPE p_lightType) | Castor3D::LightManager | |
ObjectManager< Castor::String, Light >::Create(Castor::String const &p_name, SceneNodeSPtr p_parent=nullptr, Parameters &&... p_params) | Castor3D::ObjectManager< Castor::String, Light > | inline |
Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter >::Create(Castor::String const &p_name, Parameters &&... p_params) | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
end() | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
end() const | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
Find(Castor::String const &p_name) const | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
GetEngine() const | Castor3D::ObjectManager< Castor::String, Light > | inline |
GetObjectCount() const | Castor3D::ObjectManager< Castor::String, Light > | inline |
GetObjectTypeName() const | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
Has(Castor::String const &p_name) const | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
Insert(Castor::String const &p_name, LightSPtr p_element) | Castor3D::LightManager | |
ObjectManager< Castor::String, Light >::Insert(Castor::String const &p_name, std::shared_ptr< Light > p_element) | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
IsEmpty() | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
LightManager(Scene &p_owner, SceneNodeSPtr p_rootNode, SceneNodeSPtr p_rootCameraNode, SceneNodeSPtr p_rootObjectNode) | Castor3D::LightManager | |
lock() const | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
m_elements | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | mutableprotected |
m_renderSystem | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | protected |
m_rootCameraNode | Castor3D::ObjectManager< Castor::String, Light > | protected |
m_rootNode | Castor3D::ObjectManager< Castor::String, Light > | protected |
m_rootObjectNode | Castor3D::ObjectManager< Castor::String, Light > | protected |
Manager(Scene &p_owner) | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inlineprotected |
MergeInto(ObjectManager< Castor::String, Light > &p_destination) | Castor3D::ObjectManager< Castor::String, Light > | inline |
ObjectManager(Scene &p_owner, SceneNodeSPtr p_rootNode, SceneNodeSPtr p_rootCameraNode, SceneNodeSPtr p_rootObjectNode) | Castor3D::ObjectManager< Castor::String, Light > | inlineprotected |
Remove(Castor::String const &p_name) | Castor3D::LightManager | |
SetRenderSystem(RenderSystem *p_renderSystem) | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
SetRenderSystem() const | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
UnbindLights(ShaderProgram &p_program, FrameVariableBuffer &p_sceneBuffer) | Castor3D::LightManager | |
unlock() const | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inline |
~LightManager() | Castor3D::LightManager | |
~Manager() | Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | inlineprotected |
~ObjectManager() | Castor3D::ObjectManager< Castor::String, Light > | inlineprotected |